# RPG a Day 2023 - Day 11: Weirdest Game You've Ever Played tags: #thoughts/RPGaDay/2023 ![[RPGaDay2023.png]] That is a challenge. Considering the size of this library, I'm not even sure it's possible to define a weirdness metric. I think we'll go with "weirdly just didn't work at my table – any table" and give that award to Gregor Hutton's **[[Best Friends]]**. [https://www.drivethrurpg.com/product/20630/Best-Friends](https://www.drivethrurpg.com/product/20630/Best-Friends "https://www.drivethrurpg.com/product/20630/Best-Friends") ![Best Friends Cover](https://www.drivethrurpg.com/images/737/20630.jpg) Which is weird because everything else he's made, people love. And the idea went over well – but the mechanics… The mechanics failed on contact. This is over multiple groups, both homegrown and convention, mind you. Local game store, [[DragonCon]], you name it. **Best Friends** was always a bust. It really felt like too much work to set up for the payoff that you ended up with and along the way people remembered how much they hated catty infighting. If they wanted to do that, they could just talk to people. Never a win. Bit of a shame. (Admitting this in public may get my [\#StoryGames](https://social.vivaldi.net/tags/StoryGames) community card pulled.)