# Black Leaf, Noooooo!
tags: #thoughts #thoughts/dark-dungeons
![[Black Leaf, noooooooo!.png]]^cfec14
One of these days I really need to sit down and make the characters from [the Chick tract **Dark Dungeons**](https://www.chick.com/products/tract?stk=0046), just because it's such a classic of over the top old-school D&D-as-Satanism that some of us remember from the 80s. ^3c8ce5
If you were around in tabletop RPGs in the 80s, you know – it was obviously fiction because there simply weren't that many hot chicks playing at any table you ever were at. Much to the sad suffering of all of us. And your GM was never that hot.
I was certainly never that hot.
The question is, *"what kind of TTRPG mechanics do Chick tracts demand?"*
Yes, it could be classic **[[Dungeons and Dragons|D&D]]**. Probably **[D&D Cyclopedia](https://www.drivethrurpg.com/product/17171/DD-Rules-Cyclopedia-Basic)** D&D. But that's kind of boring to me. Some people would love putting in the time and effort to detail something like that but it doesn't sound that great.
Something more modern and fiction-forward? **[[Ironsworn]]**? Probably not. That would really demand a lot of world building and there's no point in that. Part of the fun is that we all have a tacit agreement and understanding of what kind of setting they were playing in, something super classic and mainstream when it comes to tabletop fantasy.
My gut says **[[Wushu]]**. Extremely rules light, no real setting design necessary because anything you need to know is probably implicit in the Traits of the characters, and it's just fun to focus on the crazy over-the-top action you can get up to.
Maybe that's another idea. Put that one on the pile.