# Age of Sigmar Rebuilt: How to Just Do Things tags: #thoughts #game/wargme/age-of-sigmar I think I may have taken the next step of evolution beyond vibe coding. I have moved into *vibe game designing*.[^1] With my AI servitor, I have put my finger on what it is about the **Age of Sigmar** which fails to excite me. I restructured the underpinnings of the setting and sketched out a tournament system which hinges on a meta layer which resembles nothing so much as a [COIN game](https://en.wikipedia.org/wiki/COIN_(board_game)). - https://g.co/gemini/share/7280f9fe06b5 ![[Age of Sigmar - Core Book (cover).jpg]] And if you think *that* sounds like an absolutely insane thing to do while you're winding down for bed and generally chilling in the afternoon/evening, you're absolutely correct. This is what happens when I listen to **Adeptus Ridiculous** and really enjoy what I'm hearing, but need to go digging further to find out whether it's something I might actually be interested in. The digging leads to thinking. The thinking leads to acting. The acting leads to horror. ![Gotrek & Felix](https://www.youtube.com/watch?v=SU_K7I3Q9is&pp=ygUSYWRlcHR1cyByaWRpY3Vsb3Vz0gcJCccJAYcqIYzv) Only a madman would do something like that. Only a complete idiot would take that up as something that needed to be done. Certainly not after just starting a conversation with the machine to find out some more things about the setting in general. But that's sort of why I thought this might make for an interesting post. This is how ideas get kicked around and transformed in the process. If you want to make games, then this is the sort of thing you're going to learn to do alone, augmented by tools or while hanging out with your buddies. Frankly, I'm kind of shocked that no one has really put **Warhammer** and COIN together before now because once you see it on the page, it's a beautiful set of mechanisms where the asymmetry lets each faction pop off and do what it is they're supposed to be good at. Also note that as the conversation goes on, the AI becomes more and more like a beleaguered undead scribe, which frankly just works for me. Anything that increases my amusement while I'm doing something that looks like work is a total win. If you don't want to read the whole conversation (and it is fairly lengthy), you don't have to. It's worth diving in if you're interested in the process, the way things were refined across multiple files, or the kind of thinking that went into the eventual result. Please, by all means, read the whole thing. You'll get a few laughs out of it, especially when I keep having to abuse the AI for streamlining or redacting sections as it adds others. But if you're *not* interested in reading the whole thing, you can just go to this link and enjoy the entirety of the Grand Codex, including the first two turns of a simulated game of seven players. Never let anyone tell you that AI can't be a useful tool. [**The Grand Codex: A Framework for a War of Consequence**](https://g.co/gemini/share/8879cbafbcdb) [^1]: This is partially in response to [my own tweet in which I implore people to *"just fucking do things"*.](https://x.com/squidlord/status/1950006540007620645) If I can't be expected to follow my own directions, then who can, really? ![Just Fucking Do Things](https://x.com/squidlord/status/1950006540007620645)