# Serving Up Hot SAKE
tags: #thoughts #game/rpg/SAKE
Okay, this is kind of interesting.
**[[Sorcerers, Adventures, Kings, and Economics]]** [^1]
It's not GMless but ignore that for the moment. The intriguing bit is the ambitious scale. A hyper-modular RPG that can be run as nearly anything in a fantasy setting from just a relatively gritty dungeon crawler and that's it all the way up to "you manage a nation-state." It kind of reminds me of **[[Aria - Chronicle of the Monomyth|Aria: Chronicle of the Monomyth]]** in some ways, theoretically.
While I'm unlikely to ever actually play it – I'm certainly not above mining it for ideas. But when have I ever been?
[^1]: https://rainer-kaasik-aaslav.itch.io/sake-sorcerers-adventurers-kings-and-economics-basic-rules?fbclid=IwAR3xsF_EoVjDnDVnJvOg-wZ46fgFh3dtYAy-UJpok_Y-0Re5JYtgAp4AqAY]