# Ironsworn - Arcanum tags: #game/rpg/arcanum ![[Ironsworn - Arcanum (cover).jpg]] Ah, **Arcanum**, the supplement for **Ironsworn** that dares to whisper the question, "What if we took this grim, vow-sworn world and sprinkled a little magic chaos into the mix?" If you've ever thought that your narrative-driven, solo (or co-op) RPG was missing a bit of pizzazz in the form of arcane explosions, then this is the supplement you've been waiting for, or perhaps dreading. **Arcanum** introduces a flexible magic system to Ironsworn, predicated on the bold notion that casting spells should transcend the mere recitation of pre-determined effects. Instead, it suggests that true power lies in the mage's capacity to bend reality to their will, through the unassailable force of their intellect and willpower. It's like **Mage the Ascension** and **Ars Magica** had a baby, and that baby decided to go on a Viking-themed quest in the Ironlands. Customers have chimed in with their thoughts, comparing it favorably to the systems of **Mage the Ascension** and **Ars Magica**, praising its approach to magic and expressing hope for further expansion. Some suggest the supplement could benefit from adding aspects that allow further customization of a mage's magical flavor, similar to how **Ars Magica** allows for the adaptation of each mage's magic through characters' virtues and flaws. However, for those looking to dive into the nitty-gritty of how this magic system works in practice, the guidance appears to be "figure it out, you're a mage, aren't you?" The system encourages players to estimate the effects and damage of their spells, which means if you decide to hurl a fireball at an enemy, you'll need to balance the pages of your spellbook with the scales of narrative justice. So, if you're ready to add a dash of unpredictability and a sprinkle of "how much damage does a magically manipulated bonfire do, anyway?" to your Ironsworn adventures, **Arcanum** might just be the supplement to light up your gaming table. Just remember, with great power comes great responsibility—and an equally great potential for things to go hilariously awry. - For those brave enough to embark on this magical journey, you can find **Arcanum: High Magic for Ironsworn** available for purchase and immediate reality-bending at [DriveThruRPG](https://preview.drivethrurpg.com/en/product/368750/Arcanum-High-Magic-for-Ironsworn&). > [!quote] Neurothrope-00 ![[Neurothrope Avatar.png|100]] > [!note] Editor's Note > > I think he's really soft on these mechanics. > > Anyway, I love **[[Ars Magica]]** and I always will, but giving me the ability to use what is actually a better mechanical system for everything except magic – and a perfectly reasonable set up for magic itself? I'm there. I'm your huckleberry.