# How to Gather Information in Warrior Heroes: Legends? tags: #thoughts #game/rpg/ironsworn #game/rpg/warriorheroes ![[Warrior Heroes - Legends (cover).jpg]] It's always a good time to run into interesting questions on social media about games you just happen to know a fair amount about – and which give you an excuse to hybridize game mechanics that are great fun. Today's good excuse comes from the [[Two-Hour Wargames|Two Hour Wargames]] Facebook page: > [!quote] [From Jean Patric Schneider](https://www.facebook.com/groups/284417302569997/posts/1105179323827120/?__cft__[0]=AZUIlmheEYgfeTXng_5Iom1m_bo2VypDkgPrtAXLAMzAPOv6S-ANnK3NhOi_Y3EJGmKIdwtEEPBXauzO2Q2u973nbGhfR26n5DrEcd7tZ6_GCGxOeozE7jmNXZHT5mj_NcoIOhGLIr1Zw2vfr3c7MCHhu9H_qIN5yUXXGjfVSPwvWXsDMgiwXJ7WFJuX0KmAKmc&__tn__=%2CO%2CP-R) > > Hi, > > I haven't played for quite a time and just started the Mooks adventure. As core rules I do have Legends and the latest version of Swordplay. > > Although I improvised my way through the first encounter, I am interested in how you gain information during carousing? I wonder if I missed a table somewhere. Looking for it in the 2 Hour Blog, I found that Billy Pink even recruited a Thief during carousing. > > Thanks in advance Firstly, go pick up [the latest **Chain Reaction 2023** rules](https://twohourwargames.com/collections/free-rules).^[Yes, the ones I have an editorial credit on. Kill joy.] Free as always, and you'll have your hands on the newest version of things. Honestly, it mainly just make sure that we are all on the same page, pun intended, when we talk about mechanics. Not that it technically matters in this case because we are talking about *Encounter* rules, in particular. Making reference to the **[[Warrior Heroes - Adventures in Talomir#Warrior Heroes Legends|Legends]]** mechanics that you have, page 89 has the *Carousing Encounter*. If I'm sticking strictly to the text that we have, I'm going to run information gathering as a *Bartering* test within a *Carousing Encounter* (see page 72). Except instead of resources you're looking for useful information. Now, I'm not above ripping off – excuse me, being inspired by – one of the greatest tabletop RPGs of the last several years (**[[Ironsworn]]**, for the curious; https://www.ironswornrpg.com), so I might even suggest a new table which makes things more interesting (and the general idea can be applied to multiple things): --- GATHER INFORMATION Roll 2d6 vs Target's Rep: - *Pass 2d6:* Full success, you learn something specific and helpful. Envision what you learn. - *Pass 1d6:* Partial success, you learn something that makes things more complicated, difficult, or challenging. Pick one thing from the following list: - You spoke poorly. The target dislikes you more. - Add one PEF to the next Encounter in the course of using that information. - You are dismayed by what you hear; take -1 People to your next People Challenge. - They drove a harder bargain than you expected; increase the bribe you offered by 50%. If you can't afford it in that Resource, pick another. - The target demands you do a task for them; envision what it is and then pick two Encounters that fit. You get the info when you do the task. - You find out things are worse than you thought. - *Pass 0d6:* Total failure. You learn something that contradicts what you thought you already knew or reveals a much larger threat and provides significant complication. Envision what it is and then pick two of the complications from the above list. --- (One day I *will* get around to figuring out a way to fuse **Ironsworn** and **Warrior Heroes** because while the former does role-playing and adventure – and exploration – far better, it doesn't do tabletop miniature combat, which you want sometimes. Interestingly, the probabilities on the mechanics are very similar so it should be possible without making serious changes. But that's a project for another day.) --- --- It's true. One day I will get around to working out how to fuse those things because they are so very close and yet – not quite overlapping. In the process of doing so I would figure out how to do miniatures wargaming with a "only one side rolls" die mechanic as well as get miniatures working with a purely narrative combat system. That seems like a challenge worthy of my attention… One day. Today is not that day. ## Post Scriptum I realized after thinking about it for a few minutes – as is always the way once you send a post, that it's probably more classically accurate with the **Legends** mechanics to have the acting character's *People* skill as the target threshold rather than the target's Rep. And if you really want to get *fancy* you can roll your *People*D6 as a pool with a target number of the target's *Reputation*, but that's starting to stray from the usual core mechanic. The temptation once you start down that path is to roll *People*D6 as a pool and count 5 and 6 as successes, but then we are starting to play a *[[Blades in the Dark|Forged in the Dark]]* derivative rather than **[[Chain Reaction 2023|Chain Reaction]]**.