# MoRI: Disorient Your Players - Give them Good People to Oppose tags: #thoughts/moment-of-inspiration Everybody is writing games right now specifically about being the rebel overthrowing the fascist government and generally playing catch-up to every other game we've been playing for the last five decades. ![](https://twitter.com/MishaBurnett/status/1897782693221253379) Do something different. Put your players in charge of something. Make them responsible. Give them hard choices. Make it difficult to be the good guy. Make it easy to be the bad guy. Force them into making decisions. You know, like game design used to be. If you want to ramp up the level of challenge to push them even harder, you can use an appropriately selected game like **[[Pasion de las Pasiones|Pasión de las Pasiones]]**. ![[Pasion de las Pasiones (cover).jpg|300]] That's right. Straight-up hardcore soap opera tabletop RPG play. Let it get as murky as necessary. Be truly twisted and give the characters good intentions to contrast their bad impulses. Or you might try giving **[[MSG™|MSG™]]** a go. ![[MSGtm (cover).jpg|300]] Try being part of the cyberpunk corporate architecture with your own drives, intentions, and desires, working for a soulless corporation that really doesn't care whether things are done morally well or morally poorly, as long as they get done. I'm all for bucking trends, especially dumb ones which try to do something that we've been doing for decades while telling us it's some sort of flashy, new, and super inspired creation.