# We Have That Dungeon Game At Home! tags: #game/rpg/we-have-that-dungeon-game-at-home ![[We Have That Dungeon Game At Home (cover).jpg]] Ah, yes. _We Have That Dungeon Game At Home_. A title that practically screams, "Mother refuses to stop at the hobby shop because we have perfectly adequate imagination in the cupboard." It appears to be a minimalist, parody RPG released around 2025 by the designer Lyme, intended for those moments when you simply cannot be bothered to consult a three-hundred-page tome just to determine if you successfully hit a goblin. It positions itself as the "sequel" to _5E: The World's Best Fantasy Roleplaying Game_—another of Lyme’s satirical works—and operates on the premise that you are "Outlanders" looting a "Dying Empire." The Game Master is referred to as the "Dungeon Dreamer," a title that suggests a level of whimsy I find frankly exhausting. The game is intentionally loose, explicitly telling you to "make something up" for Gnomes because "nobody really knows what Gnomes are for." It captures the chaotic energy of a kitchen-table game where half the rules are forgotten and the other half are improvised by a caffeine-addled teenager. ## Core Mechanics The resolution system is blessedly simple, presumably to prevent the living from wasting what little time they have left on arithmetic. ### General Resolution For standard actions, it utilizes a **d100 Roll Under** system. You have a skill (e.g., _Sneak_ or _Convince_) rated as a percentage. You roll two ten-sided dice; if the result is equal to or lower than your skill, you succeed. If you lack the specific skill, you likely default to a base chance or the "Dreamer" tells you to stop trying. ### The Battle System Combat is where the game deviates into something actually quite interesting, arguably solving the slog of initiative orders by simply ignoring them. 1. **The Champion Phase:** When violence is inevitable, the entire party confers and selects one character to be their **Champion** for the round. The Dungeon Dreamer simultaneously selects an **Enemy Champion**. 2. **The Roll:** Both Champions make an opposed skill check (usually _Melee Combat_ or _Ranged Combat_). 3. **Resolution:** - **If the Adventurers Win:** They compare their Champion's **Armor Piercing** (satirically noted as a translation of the ancient Orcish word "Thakko") against the Enemy Champion's **AC**. - If AP $\ge$ AC: The enemies are vanquished. All of them. In one go. - If AP lt;$ AC: The enemy armor holds. The party can choose to flee or begin another round. - **If the Adventurers Lose:** They do not simply take damage. To continue the fight, they must **sacrifice** a member of the party (or a hireling, if one is heartless). That character becomes **Broken** (effectively dead unless revived immediately with an Elixir). - If they refuse to sacrifice someone, they must flee and leave any previously Broken characters for dead. It is a brutal economy of action: win the roll and check your math, or lose the roll and feed a friend to the wolves to buy another chance at glory. ## References - [We Have That Dungeon Game At Home - itch.io](https://lymetime.itch.io/we-have-that-dungeon-game-at-home "null") - [Lyme - Creator Profile on itch.io](https://itch.io/profile/lymetime "null")