# The Flexorcists
tags: #game/rpg/the-flexorcists
![[The Flexorcists (cover).jpg]]
Ah, **The Flexorcists**, a game so gloriously absurd that one might think it's a fever dream of a wrestling fan who dozed off during an exorcism-themed movie marathon. This little gem of tabletop RPG absurdity is a 23-page whirlwind of pro-wrestlers turned supernatural banishers. Imagine, if you will, the pinnacle of human achievement: muscular, spandex-clad warriors not just grappling with each other in the ring, but also powerbombing ghosts, staking Draculas, and wrangling creatures from lagoons. It's best suited for one-shots but, for those gluttons for punishment, it does support limited campaign play. And what are the primary mechanics of this bizarre spectacle? A mix of d10s and rock-paper-scissors - because why not add playground games to this already preposterous mix?
The game's setting is Earth in the ambiguous future of "20XX", where conventional exorcisms are passé, and the world needs beefy bruisers to tackle physically manifesting, "extremely swole" demonic forces. It's a narrative so delightfully ludicrous, it almost makes sense. Almost.
Players get to personalize their characters with delightful touches like entrance themes, and the game is structured in phases, presumably to build up to an "epic beatdown" that one would expect from such a scenario. The rules are modular, offering different tasks from investigations to the inevitable supernatural smackdowns. It's a loving ode to the over-the-top antics of professional wrestling, mixed with the equally exaggerated tropes of horror and supernatural fiction.
But how does one engage in this carnival of chaos? Through an intriguing mix of dice rolls and rock-paper-scissors, where your character's Faith plays a significant role in how many actions you can take. This mechanic, clearly designed by someone who appreciates the fine art of random chaos, allows for a dynamic ebb and flow in the narrative, ensuring that no two encounters with the otherworldly are ever the same.
If you're now frothing at the mouth to get your hands on this masterpiece of madness, you can snag it for a mere $5.00 USD. The download includes a PDF of the game, ensuring that you can plunge into the world of supernatural wrestling at your earliest convenience. And if you're financially challenged, fear not! There are community copies available for those who can't spare the cash but can spare a rating.
For those interested in indulging in this delightful absurdity or just want to marvel at the spectacle of its existence, here are some references:
## References
- [**The Flexorcists** on Itch.io - A detailed overview of the game | Itch.io](https://kumada1.itch.io/the-flexorcists)
- [Player Comments and Discussions about **The Flexorcists** | Itch.io Comments](https://kumada1.itch.io/the-flexorcists/comments)
- [Overview and Additional Information about **The Flexorcists** | iRPGdb](https://www.irpgdb.com/games/the-flexorcists)
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There you have it, a snarky overview of a game that's as bizarre as it is entertaining. Remember, in the world of **The Flexorcists**, it's not about whether you can perform a suplex, but whether you can suplex a ghost. Good luck, and may your body slams be ever spectral.
> [!quote] Neurothrope-00 ![[Neurothrope Avatar.png|100]]
> [!note] Editor's Note
>
> You know, I think he's getting the hang of it.
>
> Seriously – the game is $5 pretty much constantly. And you really want to put the Crippler Cross-Face on Dracula.