# The Division: Quickstart tags: #game/rpg/the-division ![[The Diivision Quickstart (cover).jpg]] ## Summary *Tom Clancy’s The Division – Quickstart Manual* is the free, 69‑page introduction to the official tabletop RPG set in Ubisoft’s bullet‑sponge‑infested, pandemic‑ravaged New York. It gives you a nutshell version of the “Green Poison” backstory, a taste of the game’s custom GRIS system, and a ready‑to‑run scenario called “Ashes of Murray Hill” where your squad of sleeper agents tracks a missing medical convoy and foils a Rikers attack before everything catches fire. It’s designed for 2‑5 players and a game master (called the Coordinator), and it comes with five pre‑generated characters so you can jump straight into the mayhem. ## Core Resolution Mechanics The GRIS system is aggressively streamlined, built entirely around d10s – no funny polyhedrals allowed. Here’s how it works: - **Pools of 1‑5 d10s** – You roll a handful of dice based either on the Skill you’re using (from the twelve‑skill web on your Agent sheet) or on a Trait (Quickness, Resilience, or Vigor). No skill? You fall back to a “guaranteed die” – one die with a +1 penalty to the Difficulty. - **Pick one die** – After the roll, you *choose* which die becomes your “resolution die.” You don’t have to take the highest result; sometimes a lower number is better (e.g., to avoid a big Trauma effect). - **Compare to Difficulty** – The Coordinator sets a Difficulty between 5 and 10. If your chosen die meets or beats that number, you succeed. The “standard” Difficulty is 7. - **Special outcomes** – Rolling a 10 on that chosen die gives you a *Feat* (extra mechanical goodies like +3 damage, a Strategy Point, or a bonus die for an ally). Rolling **over** the Difficulty but not a 10 gives a *Tour de Force* (narrative advantage only). Rolling a **1** on the chosen die triggers a *Fiasco* – the action fails in a spectacularly bad way. - **No adding dice** – You never sum multiple dice; each result stands alone. Support rolls can add extra dice to a pool, but combat skills (Light Weapons, Heavy Weapons, Melee) don’t allow support. - **Opposed rolls** – Both sides roll, and the highest successful result wins; ties go to the Agent (or the Coordinator’s whim for NPCs). Combat adds tactical layers: initiative is a Quickness roll; movement is per hex (on optional tactical maps); range bands, cover, elevation, and weather tack on modifiers; and a wound threshold reduces your dice pool once you’ve taken too much damage. When you hit 0 HP, you roll on a Trauma table – the outcome ranges from “just a scratch” to “your agent is permanently dead.” ## Editions At the moment there’s only this *Quickstart Manual* from April 2026. The full RPG hasn’t been released yet; the Kickstarter is scheduled for 12 May 2026 (originally 28 April, but delayed two weeks). No “multiple editions” to compare yet – unless you count the video games, which aren’t tabletop RPGs. ## References - [Tom Clancy's The Division - Quickstart Manual – DriveThruRPG](https://www.drivethrurpg.com/en/product/563681/tom-clancy-s-the-division-quickstart-manual) – Free PDF download. - [Kickstarter page](https://www.kickstarter.com/projects/arkhane-asylum/the-divison-rpg) – The official campaign for the full game (launcheed 12 May 2026). - [Polygon preview](https://www.polygon.com/tom-clancys-the-division-ttrpg-kickstarter/#threads) – Overview of the game’s tactical focus and the GRIS system. - [Tabletop Sentinel announcement](https://www.tabletopsentinel.com/news/modern/tom-clancys-the-division-ttrpg-kickstarter-launches-12th-may) – Details on the free quickstart and the upcoming Kickstarter. - [User review on DriveThruRPG](https://www.drivethrurpg.com/product_reviews.php?products_id=563681&customers_id=51897&language=en) – A 5‑star “very excited” reaction.