# Tekumel
tags: #game/rpg/tekumel
**Tékumel: Empire of the Petal Throne** is an RPG experience unlike any other, set in the richly detailed world of Tékumel. Created by linguist and writer M.A.R. Barker, this game first saw the light of day in 1975 under the aegis of TSR. Over the years, it has seen several editions, each refining the complexities of Barker's universe.
## Game Summary
The setting of **Tékumel** is nothing short of vast and alien. Imagine a world where human and alien civilizations, having fled a devastated Earth, terraform a distant planet and eventually find themselves marooned in a pocket dimension. Civilizations rise and fall, resulting in a tapestry of cultures, politics, and conflicts that span thousands of years. The game’s lore is detailed, to put it mildly, with a backstory that could make the *Silmarillion* look like light reading
## Core Mechanics
**Tékumel** utilizes a system that has evolved over its multiple editions. The core mechanics vary slightly between editions, but here's a general overview:
- **Attributes and Skills**: The game typically uses a point-based system for character creation. Attributes such as Strength, Dexterity, Intelligence, Psyche, Charisma, and Willpower form the foundation. Players can further customize their characters with various skills and special abilities.
- **Tri-Stat System**: In some versions, like the Guardians of Order's edition, the Tri-Stat system is employed. This involves three core stats (Body, Mind, Soul), with character capabilities expanded through advantages, disadvantages, and special attributes. Combat and action resolutions rely on a 2d6 roll against these stats, modified by situational factors.
- **Combat Mechanics**: Combat is detailed, requiring players to consider weapon types, armor, and tactical positioning. The level of detail can be daunting but offers a rewarding depth for those who relish complex, realistic combat scenarios.
## Editions and Changes
- **Original Edition (1975)**: Published by TSR, this edition laid the groundwork with a focus on intricate world-building and detailed combat rules.
- **Guardians of Order (2005)**: This version implemented the Tri-Stat system, offering a blend of streamlined mechanics and deep customization options. It included expanded lore, high-quality artwork, and a comprehensive map of Tékumel【28†source】.
- **Béthorm: The Plane of Tékumel (2014)**: Created by Jeff Dee, this edition simplifies some of the more cumbersome mechanics while maintaining the setting's richness. It uses a percentile-based system for actions and combat, providing a different flavor of gameplay while staying true to Barker's vision.
# References
- [Tékumel - Wikipedia](https://en.wikipedia.org/wiki/T%C3%A9kumel)
- [Tekumel: Empire of the Petal Throne on DriveThruRPG](https://www.drivethrurpg.com/en/product/2060/TEKUMELR--EMPIRE-OF-THE-PETAL-THRONE-TSR)
For those willing to brave its intricate depths, **Tékumel** offers a role-playing experience that is as unique as it is challenging. Dive in if you dare, and prepare to be swept away by one of the most richly detailed worlds in the RPG pantheon.