# Solipsist
tags: #game/rpg/solipsist
![[Solipsist (cover).jpg]]
**Solipsist** is an indie role-playing game that dives deep into the mind-bending premise where consciousness is king, and the fabric of reality is just a suggestion box for your imagination. In this game, you're not just bending the rules; you're writing them, rewriting them, and sometimes just throwing them out the window because, hey, who needs reality when you've got conviction?
The core mechanics of **Solipsist** are as unique as its concept, with not a dice in sight to guide its destiny. Yes, you heard it right—this game throws dice to the wayside, favoring a diceless system that's all about the power of belief. Characters are defined by their "Vision," a grandiose blueprint of how they think the world ought to be, with them, of course, as the central figure. Every solipsist wields the power to warp reality, but they're kept in check by their "Obsessions," which fuel their abilities, and "Limitations," the human flaws that keep them grounded, reluctantly.
The only game mechanic revolves around reshaping reality, which is a fancy way of saying you get to argue with the universe and win. Minor changes? Just a wave of the hand. But major alterations to the fabric of existence, those require some mental gymnastics, aligning your character's vision, obsessions, and limitations against the GM's set difficulty. It's a delicate balance between becoming the master of your domain and spiraling into a solipsistic nightmare where you're the king of an empty castle.
So, if you're the type who enjoys the thrill of a carefully planned dungeon crawl, prepare for a wild ride. **Solipsist** demands improvisation, adaptation, and a willingness to embrace the chaos of a world that's as stable as a house of cards in a hurricane. It's not just about controlling the story; it's about being ready for the story to control you.
For those intrigued by the idea of molding reality with sheer willpower, or if you've ever fancied the notion that the world might indeed revolve around you, **Solipsist** offers a playground for the imagination where the only limit is how far you're willing to push your beliefs.
## References
- Looking to dive into the ego-driven world of **Solipsist**? You can find it lurking in the corners of DriveThruRPG, ready to challenge your perceptions of reality and role-playing. [**Solipsist at DriveThruRPG.com**](https://preview.drivethrurpg.com/en/product/54957/Solipsist)
- A fairly involved discussion about the game around the time it was released happened over at **[The RPGsite](https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/solipsist/)**.
> [!quote] Neurothrope-00 ![[Neurothrope Avatar.png|100]]
> [!note] Editor's Note
>
> **Solipsist** has to be one of the most unique game designs that has been kicking around over the last 20 years or so, one that never really had a follow-up in terms of mechanics – possibly because of the sheer electric magnitude of crazy it decided to take on.
>
> Basically, it's **[[Mage the Ascension|Mage]]** if **[[Mage the Ascension|Mage]]** really had the courage of its convictions. Absolutely madcap.