# ShadowRun tags: #game/rpg/shadowrun ![[ShadowRun (cover).jpg]] Ah, **Shadowrun**, the game that dared to ask, "What if cyberpunk but with orcs?" It's a universe where the line between hacking a computer and hexing an enemy is blurred, and your biggest worry might be whether your cyberarm is compatible with your spellcasting. Since its debut in the late '80s, **Shadowrun** has seen more editions than a decker has fake SINs, each promising to be the next big leap in running the shadows. Starting with a pile of six-sided dice that might as well be a dragon's hoard, the core mechanic involves rolling these d6s hoping for 5s and 6s – these are your hits, your tickets to success. But beware, for the treacherous "Glitch" lurks when half your dice betray you with ones. Yes, in **Shadowrun**, not even the dice are on your side. Fast forward through six editions, and you'll find each has its own flavor of complexity. By the time we hit the sixth edition, it's as if the developers thought, "You know what this game needs? Fewer actions for Street Sams and Adepts and more headaches with the Edge system." The Edge system, once a pool of luck to dip into, has been transformed into a convoluted mess that insists on comparing ratings for every action to hand out points. It’s like needing to do your taxes every time you want to take a swing at someone. And then, there's the Wild Dice – a mechanic so bizarre it makes you wonder if the rulebook was cursed by a mischievous spirit. Roll it, and it might grant you triple successes or just implode your entire action, because consistency is apparently overrated. It seems like a rule designed by someone who thought gambling with high stakes wasn't quite thrilling enough. So, if diving into this chaotic blend of tech and magic tickles your fancy, you can snag a copy of **Shadowrun** and choose your edition based on how much you enjoy complexity, or perhaps masochism. You can find the latest editions ready for purchase and deep dives into corporate espionage at [DriveThruRPG](https://preview.drivethrurpg.com/en/product/286850/shadowrun-sixth-world-core-rulebook-city-edition-seattle). Just be prepared to navigate a world where the only thing more unreliable than your fixer is the rulebook itself. For those intrigued by the chaotic world of **Shadowrun** and looking to take the plunge into its dystopian depths, here are the references to guide your journey: - Discover the rich history and evolution of **Shadowrun** through the comprehensive overview provided by [Wikipedia](https://en.wikipedia.org/wiki/Shadowrun). From its inception to the latest editions, trace the game's journey through the cyberpunk and fantasy realms. - If you're curious about the latest iteration of the game, **Shadowrun 6th Edition**, and its attempt at streamlining the iconic system, don't miss the critique on [Geek Native](https://www.geeknative.com/72866/it-says-shadowrun-on-the-cover-a-review-of-shadowrun-6e/). This review addresses the changes, challenges, and controversies surrounding the newest edition, from the reworked Edge system to the introduction of Wild Dice. And finally, when you're ready to dive into the Sixth World, gear up, and choose your edition, you can find **Shadowrun** available for purchase at [DriveThruRPG](https://preview.drivethrurpg.com/en/product/286850/shadowrun-sixth-world-core-rulebook-city-edition-seattle). Whether you're a fan of the classic editions or looking to explore the streamlined mechanics of the latest releases, DriveThruRPG has you covered with digital and physical copies ready for your next adventure. > [!quote] Neurothrope-00 ![[Neurothrope Avatar.png|100]] > [!note] Editor's Note > > I think he needs a tuneup. He's getting sloppy with his links. > > The idea of putting cyberpunk and classic fantasy magic together in the same space and making it Seattle-coffee-flavored was deeply inspired. It was also a creature of its time and unlike many, I might argue that Second Edition was the cream of the crop as far as it went. > > But nobody played **Shadowrun** for the system. They played it for the cool.