# Red Ops 5 *Created:* 2025-01-18, *Modified:* 2026-10-08 ![[Red Ops 5 (cover).jpg|600]] A breached door, a hostage, a bomb ticking down — **Red Ops 5** is a near-future SWAT spec-ops skirmish game from Two Hour Wargames, all hostage situations, high-value targets, and bomb disposal with a futuristic coat of paint (but, sadly, no flying cars). It's the modern-military end of the line, run one raid, breach, and extraction after another — and you never quite know what's behind the door until the breach goes. ## Setting You field a team of highly trained tactical officers on high-risk law-enforcement operations in a near-future setting. There's no sprawling world to memorize — the fiction is the op. Created by **Michael Renegar** (Rebel Minis) and written by **Ed Teixeira**, **Red Ops 5** keeps the THW ethos of uncertainty at its core: one hostage situation, high-value target, and bomb disposal after another, solved under the clock and through the door. ## Mechanics It runs on the tried-and-true **[[Chain Reaction|THW Reaction System]]**: **Reputation** resolved **2d6 taken-versus-Rep**, modified by your officer's skills and the situation. Beat the target and your high-tech breaching gear works exactly as advertised; miss and it malfunctions at the worst possible moment. It's the same engine that drives **[[All Things Zombie]]** and the rest of the family, which means you could theoretically pit this futuristic SWAT team against a horde of ravenous undead — though why you'd want to is anyone's guess. ## Editions - **Red Ops 5** (2023) — the current spec-ops game, a Kickstarter-backed Rebel Minis / Two Hour Wargames release. *In the library.* ## References - [Red Ops 5 — Kickstarter](https://www.kickstarter.com/projects/atzguy/red-ops-5/description)