# Red Ops 5 tags: #game/rpg/red-ops-5 ![[Red Ops 5 (cover).jpg]] **Red Ops 5** drops you into the boots of a SWAT team in a near-future setting, tackling high-risk law enforcement operations. Think hostage situations, high-value targets, and bomb disposal, all with a futuristic coat of paint (but sadly, no flying cars). ## Core Mechanics: Dice-Rolling SWAT Tactics The game utilizes the *[[Chain Reaction 2023|Chain Reaction]]* system from **[[All Things Zombie]]**, which might seem a bit odd for a game about highly-trained tactical officers. Essentially, you roll 2d6 for each typical action, versus the character's Reputation, adding modifiers based on your officer's skills and the situation. - 0 dice over the target: your high-tech breaching equipment malfunctions at the worst possible moment. - 2 dice exceed the target? You'll be breeching rooms and disarming bombs like a one-man army (just try to keep the property damage to a minimum). It's a streamlined system that keeps the action moving, even if it does feel a bit strange to use the same mechanic for both clearing a room of terrorists and escaping a horde of ravenous undead. **Red Ops 5** is a standalone game system that shares its core mechanics with **All Things Zombie**. This means you could theoretically pit your futuristic SWAT team against a horde of zombies, though why you'd want to is anyone's guess. ## References - [Red Ops 5 - Kickstarter](https://www.kickstarter.com/projects/atzguy/red-ops-5/description)