# NUTS!
*Created:* 2023-08-10, *Modified:* 2026-10-12
![[NUTS - 4th Edition v2 (cover).jpg|600]] ![[NUTS - 4th Edition (cover).jpg|600]] ![[NUTS - Final Edition (cover).jpg|600]]
The infantryman's war, one squad at a time. **NUTS!** is Two Hour Wargames' World War II man-to-man infantry game — squad-level and below, where the war comes down to the individual soldier's nerve, and the table feels like the tip of the spear rather than a map of a whole front. It's the WWII corner of the THW reaction-engine family: realistic, tense, small-unit combat that plays solo, co-op, or head-to-head.
## Setting
NUTS! fights the Second World War the way it was actually experienced by the men in the mud — one squad, one fire team, one soldier at a time. It's a WWII game that leans on historical theatres rather than a single invented world: **Europe 1944**, the **Eastern Front** (Stalingrad *Heroes All*, *Clash of Titans*), **North Africa / Hell on Earth**, the **Pacific / War Against Japan**, plus the supernatural side-roads of **Weird War**. The fiction is the war itself — the Dnieper crossing, the jungles, the artillery — framed at the scale where individual decisions matter.
## Mechanics
Under the hood it's the standard THW **Reaction System** — the **taken-versus-Rep** 2d6 roll and the reaction tests that fire when the enemy comes into view or takes fire — built for man-to-man squad skirmish. It emphasizes terrain, cover, visibility, and weather, and the whole thing hangs on charts and tables that keep the action quick even as the tension stays high. What makes it an adventure wargame rather than a pure tournament game is the same THW trick: **PEFs** and the table-driven play that let you run it alone or co-op against the game, not just against another player.
## Editions
- **NUTS!: Man to Man Combat – Final Edition** (2014) — the original held core. *In the library.*
- **NUTS! (4th Edition)** (2017) — the 4th-edition core. *In the library.*
- **NUTS!: Man to Man Combat (4th Edition, v2)** (2017) — the current core. *In the library.*
## Supplements
*All in the library unless noted.*
**Theatres**
- **Europe 1944** — Western Front theatre.
- **Clash of Titans – Part 1** & **Part 2** — Eastern Front (1941–45) theatre (John Cunningham).
- **Stalingrad – Heroes All** — Stalingrad theatre (John Cunningham).
- **Eastern Front** — Eastern Front theatre.
- **Western Front** — Western Front theatre.
- **Fire in Korea** — Korean War theatre.
- **Italy After Normandy** — Italian Front theatre.
- **War Against Japan** — Pacific theatre.
- **Hell on Earth** — the North Africa / desert war theatre.
- **Blood Upon the Risers** — airborne/parachute scenarios.
- **Peiper at the Gates** — Battle of the Bulge scenario mini-campaign (two versions held).
- **Weird War** — the supernatural WWII theatre.
**Weird War corner**
- **Weird World War II** — supernatural WWII scenarios.
- **War Without End** — Weird War 2 supernatural scenarios.
- **Vehicle Design & Conversions DIY Kit** — Weird War vehicle build/conversion kit (John Cunningham).
- **Mekatanks! Conversion** — mecha/vehicle conversions (John Cunningham).
**Rules & scenario supplements**
- **Big Battles** — the larger-engagement supplement: bigger fights with more figures on the table.
- **Compendium** — the rules compendium.
- **Quick Play** — the shortened quick-play rules.
- **Platoon Leader** — the infantry field manual (FM 7-10) supplement.
- **Vehicle Design & Conversions Kit** — Weird War vehicle build/conversion supplement.
- **Optional Rules** — the optional quick & easy rules.
**Sheets & play-aids**
- **Detailed Sewer Combat** — the sewer-combat detail sheet (from Clash of Titans).
- **Tank Clarification** — the tank finer-points sheet.
- **Tank Combat Flow Chart** — the tank-combat flowchart.
- **Artillery Barrages** — artillery rules addition.
- **Vehicle Spotlight – Wirblewind** — free vehicle supplement (Darby Eckles).
- **Updates** — the 2016 rules updates sheet.
- **Cards** — the card-deck play-aid.
- **Battle Boards** — the battle-board play-aids.
- **Nuts to Star Army** — the crossover sheet bridging NUTS! to **[[5150 - Star Army]]**.
**The Big Hurt** — the Hürtgen Forest (1944) Western Front scenario book by Darby Eckles (not a collection focus).
A separate WWII game that sits alongside NUTS!: **Able, Baker, Charlie!** — THW's standalone **WW2 Squad Level Combat** game, **not** a NUTS! supplement but sharing the era and the reaction engine. *In the library.*
## References
- [NUTS! 4th Edition — DriveThruRPG](https://www.drivethrurpg.com/product/209042/NUTS-4th-Edition)
- [NUTS! — RPGGeek](https://rpggeek.com/rpgitem/63852/nuts)
- [Two Hour Wargames](https://www.twohourwargames.com/)