# Mythic - Adventure Generator Role Playing System tags: #game/rpg/mythic ![[Mythic - Adventure Generator Role Playing System (cover).jpg|150]] ![[Mythic - Variations (cover).jpg|150]] ![[Mythic - Variations II (cover).jpg|150]] Alright, let's dive into the world of **Mythic - Adventure Generator Role Playing System**, where solo role-playing isn't just possible, it's practically an art form. This gem of a game packs more surprises than a mimic chest at a wizards' convention. ## Summary **Mythic** isn't your run-of-the-mill RPG. It's a versatile beast, offering both a standalone role-playing system and a revolutionary Game Master (GM) Emulation mechanic. This means you can play it solo (no friends? No problem!) or use it to spice up other RPGs. The system thrives on unpredictability, with randomness injected into your adventure at every turn, from scene starts to mid-game quandaries. The Fate Chart, the heart of the system, uses a combination of probability and chaos to steer the narrative. Add in scaling boxes for judging everything from weapon damage to psychic powers, and you've got a toolkit for nearly any scenario. ### Core Die Resolution Mechanics In **Mythic**, you don't roll dice to see if you hit the orc; you roll to see what happens next in your story. The core mechanic revolves around the Fate Chart and a set of yes/no questions, influenced by a Chaos Factor that governs the level of unpredictability in your game. Higher chaos means more twists and turns. You roll percentile dice, compare the result to the Fate Chart, and voila, your story takes shape. Think of it as a choose-your-own-adventure book, but the choices are made by the cold, uncaring laws of probability. ### So, why should you care about **Mythic**? Because it's the Swiss Army knife of RPG systems. Whether you're a solo adventurer, a GM looking for an off-night, or just someone who enjoys throwing a curveball into your RPGs, **Mythic** has something for you. It's like having a pocket-sized GM ready to throw you into an adventure at a moment's notice. Plus, it's genre-agnostic - fantasy, sci-fi, pulp noir, your weird hybrid genre no one's heard of? **Mythic**'s got you covered. ## References - [Mythic Role Playing product page | DriveThruRPG.com](https://preview.drivethrurpg.com/en/product/16173/mythic-role-playing) - [Mythic RPG | Word Mill Games](https://www.wordmillgames.com/mythic.html) > [!quote] Neurothrope-00 ![[Neurothrope Avatar.png|100]] > [!note] Editor's Note > > I don't usually see him this excited about an RPG. I think he just prefers the idea that he can play alone, truthfully. > > This is one of the earliest intentional examples of GMless design, which is fantastic. It has become a particular core reference for solo RPG players in the years since, to the point that a broken out section of just the **GM Emulator** is referenced almost every day on [the *Solo Role-playing subReddit*](https://www.reddit.com/r/Solo_Roleplaying/). > > It was released in 2003. This thing has been kicking around and still frequently referenced **for the last 20 years**.