# Michtim tags: #game/rpg/michtim ![[Michtim (cover).jpg]] **Michtim: Fluffy Adventures - The RPG for Those Who Love Cute with a Side of Complex** So, you thought **Michtim** was just a cutesy game for kids? Think again. This little gem is like the deceptive marshmallow in your hot cocoa - soft and sweet on the outside, surprisingly complex once you bite in. Welcome to the world of **Michtim**, where hamster-like creatures (but don't you dare call them hamsters) navigate an egalitarian society hidden from humans by the mystical Veil. It's like a Saturday morning cartoon with a European flair, sprinkled with a dash of environmentalism and cyberpunk – or as the game's creator Georg Mir prefers to call it, "hamsterpunk". The core mechanics of **Michtim** revolve around emotions – Joy, Love, Fear, Grief, and Anger. Imagine trying to solve problems while your emotional state plays a crucial role. Anger helps in combat, but might hinder more delicate tasks. The dice system is a quirky mix of six-siders and mood markers, making it a game that's easy to pick up but offers depth for those looking for more than just rolling and adding. You roll dice equal to your relevant emotion, aiming for successes, but beware of gathering too many mood tokens, as they affect your abilities in opposing emotions. In **Michtim**, your character belongs to one of three Hauses, each valuing different virtues such as Conservancy, Culture, or Charity. But life isn't all about virtues; sin against them, and watch your Karma points vanish. You've got Callings (think character classes, but with the flexibility to switch mid-game), gear, and even cybernetic upgrades (hello, Cybertooths!). The game is set in a modern fantasy world, complete with drones and magic, and the **Michtim** society is well fleshed out. However, the technology is more artisanal than mass-produced. You're not just playing a game; you're diving into a living, breathing society. But wait, there's more! The game emphasizes non-violent solutions, and while you can have a crunchy, tactical combat session, there's also room for diplomatic resolutions to conflicts, especially those arising from differing Haus values. To sum it up, **Michtim** is a blend of cuteness and complexity, perfect for families or anyone looking for a light-hearted yet substantial gaming experience. It's a testament to the creativity and dedication of its creator, Georg Mir, who managed to create this unique world single-handedly. And at 118 pages, it's a testament to how much world-building you can pack into a relatively small space. So, grab your dice, leave your preconceptions at the door, and dive into the world of Michtim. It's not just for kids! **Where to Get Your Paws on Michtim:** - Check out [Itch.io](https://grimogre.itch.io/michtim) for an avenue to get the game. - Prefer [DriveThruRPG](https://preview.drivethrurpg.com/en/product/105250/michtim-fluffy-adventures)? We can do that. > [!quote] Neurothrope-00 ![[Neurothrope Avatar.png|100]] > [!note] Editor's Note > > Honestly, this game is entirely too cute by half and works too hard at being "socially conscious." I really hate things that tell me how I should feel about other things. > > On the other hand – it's an extremely well tooled and well presented piece of work, and you have to admire good work wherever you find it. > > It just needs more room for dissenting views.