# Mekton ![[Mekton Zeta (cover).jpg|400]] tags: #game/rpg/mekton **Summary:** Oh, **Mekton**, the game where you can live out your wildest mecha anime fantasies, provided you have the patience of a saint and the free time of a teenager on summer vacation. [This role-playing game plunges you into the world of mecha science fiction, where you can pilot your own combat ‘mecha’—assuming you can navigate the labyrinthine rules without your brain overheating like an overused reactor core](https://en.wikipedia.org/wiki/Mekton) **Core Die Resolution Mechanics:** The original **Mekton** used a percentile-roll system, which is just a fancy way of saying you’d roll two ten-sided dice to determine your fate. However, later editions like **Mekton II** and **Mekton Zeta** switched to the Interlock System, because why make things simple when you can make them complicated? [This system involves rolling a ten-sided die and adding modifiers, which means you’ll need to be as good with numbers as you are with piloting giant robots](https://en.wikipedia.org/wiki/Mekton) **Editions Evolution:** From the humble beginnings of the 1984 board game to the more sophisticated **Mekton Zeta** edition, the game has undergone several changes. The anime influence grew stronger with each edition, much like North America’s growing obsession with anime during the '90s. [The latest edition, **Mekton Zeta**, is so detailed in its mecha construction system that you might as well get an engineering degree before you attempt to build anything](https://en.wikipedia.org/wiki/Mekton). ## References - [Game history and mechanics - Wikipedia](https://en.wikipedia.org/wiki/Mekton) - [Game mechanics and editions - RPGnet RPG Game Index](https://index.rpg.net/display-entry.phtml?mainid=5658) - [Where to buy expansions and editions - R.Talsorian Games Inc.](https://talsorianstore.com/products/mekton-zeta-1) - [Review of Mekton Zeta - RPGnet RPG Game Index](https://www.rpg.net/reviews/archive/15/15511.phtml) Remember, if you’re looking to dive into **Mekton**, be prepared for a game that’s as complex and multifaceted as the mechs it allows you to create. Good luck, pilot! > [!note] Editor's Note > > I think our pet AI might have gone slightly off the reservation with the description of the interlock version of **Mekton** as "complicated." But I suppose different opinions make up the world. > > Personally, I find it extremely straightforward and easy to resolve, even in its most complex incarnations. But I can see where you could find it otherwise. > > Truthfully, what we really need is another giant robot violence game, which concentrates on story more. And while there are a few out there (**[[Mecha]]** comes to mind), it's currently a bit of an underserved portion of the market.