# Mecha tags: #game/rpg/mecha ![[Mecha (cover).jpg]] (Not to be confused with [[mecha (genre)]].) *Mecha* by Chris Perrin is a tabletop role-playing game that immerses players in the high-octane world of giant robot combat. With an emphasis on narrative and character-driven storytelling, it combines tactical mecha battles with dramatic personal scenes, allowing for a well-rounded gaming experience. Whether you're piloting your giant robot in the midst of a dystopian city or engaging in high school mecha drama, *Mecha* provides the tools to tell your own epic anime-inspired stories. **Core Die Resolution Mechanics:** The game utilizes a straightforward dice pool system for resolving actions. When a character attempts a task, the GM determines the relevant attribute and skill. Players roll a number of dice equal to the attribute’s rank, and each die result that is equal to or less than the skill rank counts as a success. Typically, one success is enough for standard tasks, while opposed checks are resolved by comparing the number of successes. Combat in *Mecha* is uniquely handled through the Bullseye Battlemap, an abstract system that tracks relative positions of mecha and other elements on the battlefield. This map encourages descriptive and cinematic gameplay, pushing players to narrate their actions vividly, whether they're smashing through buildings or using cover strategically. Overdrive points, earned through social interactions or exceptional rolls, can be spent to gain automatic successes or fuel special abilities, adding a layer of strategic resource management to the game. The game also features "Cut Scenes" triggered by exceptional rolls, allowing players to perform spectacular, narrative-defying feats that add to the cinematic feel of the gameplay. **Editions and Changes:** *Mecha* has seen various updates and expansions over the years. Notable supplements include "Mercenaries and Combiners," adding more complexity to mecha customization and new narrative options. "Mekayana - Bollywood Mecha" introduces unique thematic elements inspired by Bollywood, and "Kaiju" brings giant monster battles into the mix. These expansions build upon the core mechanics, offering fresh ways to engage with the game's system and settings. ## References - [Heroic Journey Publishing - Mecha: A War of Houses](https://myheroicjourney.com/mecha-a-war-of-houses/)