# Kriegsspiel
tags: #game/wargame/kriegspiel

**Kriegsspiel**, a wargame developed in Prussia in the 19th century, isn't your average roll-and-move affair. It's a complex, strategic simulation designed to train military officers, not entertain the masses. So, if you're looking for a lighthearted game night experience, this might not be the one for you.
**Core "Die" Resolution Mechanics (or Lack Thereof)**
Here's the kicker: **Kriegsspiel** doesn't use dice. Instead, it relies on an all-knowing umpire to adjudicate every move, every shot, every tactical decision. The umpire, often a seasoned military officer, uses their expertise and a set of detailed rules to determine the outcome of each action. This means that skill, strategy, and a deep understanding of military tactics are far more important than luck.
Players issue orders to their troops, which are represented by blocks on a map, and the umpire interprets these orders and decides how the battle unfolds. This can lead to tense, drawn-out conflicts where every decision matters and the outcome is never certain.
**Editions and Changes**
**Kriegsspiel** has evolved over time, with numerous variations and adaptations. Some versions have introduced elements like probability tables or limited dice rolls to streamline gameplay, while others have remained faithful to the original umpire-driven system.
Despite its complexity and lack of mass appeal, Kriegsspiel has had a lasting impact on the wargaming hobby. Its emphasis on realism, strategic depth, and the role of the umpire has influenced countless other games, from tabletop miniatures games to modern computer simulations.
## References
- [Kriegsspiel - Wikipedia](https://en.wikipedia.org/wiki/Kriegsspiel)
- [The Kriegsspiel Network](https://kriegsspiel.org.uk/) (website focused on the history of the game)