# Ironsworn: Arcanum
tags: #game/rpg/ironsworn-arcanum #game/rpg/ironsworn
![[Ironsworn - Arcanum (cover).jpg|600]]
**Ironsworn: Arcanum** is a fan-made high-magic supplement for **[[Ironsworn]]** by M. Christof Berger (layout by Eric Bright) — not official Ironsworn content, but a love letter to the kind of powerful, willful-shaping-of-creation magic the author grew up on in **[[Ars Magica]]** and Tolkien. It gives your Ironsworn mage a flexible spellcasting system with a healthy respect for narrative, instead of the Vancian "spells-as-items" approach the author despises.
The magic works by combining **Manipulations** — **Change, Conjure, Control, Decay, and Sense** — with **Essences** (Water, Fire, Air, Earth, Plant, Animal, Mind, Body, and Perception). A spell is a pairing like *[Conjure + Fire]* for warmth or *[Control + Body]* to speed healing. Mages bear the **Mark**, a magical gift first expressed in a dangerous **Revelation**, and casting is handled by the **Cast a Spell** move with **Spell Magnitude** and **Spell Power** — and every spell stretches the fabric of reality, risking **Chaotic backlash** tracked on the **Chaos Track** (Fracture, Crack, Break). It layers on **Arcanum facilities**, **Magi Archetypes**, and new assets, plus quest starters to seed your chronicle. It's the go-to way to play a proper wizard in the Ironlands.
## References
- [Arcanum: High Magic for Ironsworn - DriveThruRPG](https://www.drivethrurpg.com/en/product/368750/arcanum-high-magic-for-ironsworn)
- [Ironsworn - Official Website (base game)](https://www.ironswornrpg.com/products-ironsworn)