# High Moon *Created:* 2026-10-05, *Modified:* 2026-10-05 ![[High Moon (cover).jpg|600]] It's after the moon comes up, and the man you were arguing with is now the thing coming back for your throat. **High Moon** — and its **Dead Reckoning** edition — is Two Hour Wargames' werewolf game, a man-to-man monster hunt where the fight you were expecting turns into a survival question. Whoever you were talking to is out of the fight; the thing wearing their place is still moving. ## Setting High Moon is the full-moon-adjacent end of the THW catalogue: werewolves, monster fights, and small-town terror. It's man-to-man scale, so the fiction is the encounter — the pack, the hunt, the thing at the door — resolved one reaction test at a time. Think of it as the horror cousin of the line's military and pulp games, trading bullet counts for claw counts. ## Mechanics The **Chain Reaction / THW Reaction System** underneath: **Reputation**, **2d6 taken-versus-Rep**, the reaction tables for shooting, melee, and nerve, and damage states like **Out of the Fight** and **Return Fire** that read a little differently when the thing on the other side doesn't stay down. It's the same engine as the rest of THW's line, just with fur and a bloodier moon. ## Editions - **High Moon** — by Ed Teixeira; the library holds the **Dead Reckoning** edition (2015). *In the library.* ## References - [Two Hour Wargames — Two Hour Wargames site](https://twohourwargames.com/)