# Future Tales
*Created:* 2026-10-05, *Modified:* 2026-10-05
![[Future Tales (cover).jpg|600]]
Disk-ships settling out of cloudbanks on landing gear like table legs, alien artifacts, and a frontier where every first contact is a question of who flinches first — **Future Tales** is Jay Mackesy's pulp-science-fiction adventure game for Two Hour Wargames, and a chance to say "future tales" without rolling your eyes at the title's optimism.
## Setting
There's no fixed galaxy; the fiction is the encounter. The book drops you into a pulpy sci-fi frontier where ships descend, aliens show up, and every meeting is a question of who flinches first. It's the THW engine doing its usual trick — you never know what's over the next hill (or light-year) until the reaction roll tells you whether you're negotiating or fighting for your life.
## Mechanics
Standard **Chain Reaction / THW Reaction System**: **Reputation**, **2d6 taken-versus-Rep**, the **In Sight** reaction test standing in for turn order, and the reaction tables that decide whether a human (or alien) holds its nerve. It's the same man-to-man core as the rest of the line, just pointed at ray guns and starships instead of longbows and blasters.
## Editions
- **Future Tales** (2016) — by Jay Mackesy. *In the library.*
- **Future Tales: Missions of Tomorrow** — a supplement of additional sci-fi missions. *In the library.*
## References
- [Two Hour Wargames — Two Hour Wargames site](https://twohourwargames.com/)