# Exalted
tags: #game/rpg/exalted
![[Exalted 2e (cover).jpg]] ![[Exalted 3e (cover).jpg]]
# GAME INTELLIGENCE: EXALTED
## Summary
_Exalted_ is a high-fantasy roleplaying game about tragic hubris, god-kings, and rolling enough dice to physically injure your wrist. While the default mode assumes you play as the **Solar Exalted**—ancient rulers returned to reclaim their throne—you are by no means the only demigods in the setting. You share the world with a colorful assortment of rivals, ex-spouses, and bureaucratic ninjas.
The setting is a flat world floating on a sea of chaos, currently mismanaged by the **Dragon-Blooded** empire. Your job is to survive their Wyld Hunt, rebuild your legend, and argue with the Storyteller about whether parrying a falling mountain counts as a two-point stunt.
## The Exalted Host (It's Not Just You)
While Solars are the poster children, the game supports playing as any of the following, provided you enjoy different flavors of angst:
- **Solar Exalted:** The Lawgivers. Chosen by the Unconquered Sun to rule creation. They are the best at everything, which is why everyone else murdered them.
- **Dragon-Blooded (Terrestrials):** The elemental foot soldiers who usurped the Solars. They are weaker individually but come in large, angry families (the Realm). They currently run the world, largely into the ground.
- **Lunar Exalted:** Shapeshifting survivalists and the Solars' eternal mates. They spent the last age hiding in the edges of the map, turning into giant monsters and holding a grudge.
- **Sidereal Exalted:** Kung-fu fate ninjas who work for Heaven’s bureaucracy. They accidentally broke the world while trying to save it and now spend their time fixing history and filing triplicate forms to authorize a punch.
- **Abyssal Exalted:** The Deathknights. Solars who were corrupted by the Deathlords. They serve the void and look great in black, but their existence is a literal crime against reality.
- **Infernal Exalted:** Solars corrupted by the Yozis (demon princes). They are essentially rock stars from Hell who want to turn reality into a surrealist nightmare.
- **Alchemical Exalted:** Cyborg champions from Autochthonia, a steampunk dimension inside a sleeping titan. They are made of clay and brass and install magical subroutines to feel emotions.
- **Getimian Exalted (3e):** Agents of Rakan Thulio, a rogue Sidereal. They are walking paradoxes involved in a celestial civil war, designed to disrupt the status quo of Heaven.
- **Liminal Exalted (3e):** Frankensteinian constructs brought to life by the darker urge to survive. They stand at the boundary of the living and the dead, ensuring neither side trespasses.
- **Exigents (3e):** The "Indie" Exalted. Chosen by lesser gods (like a god of a specific volcano or a particularly aggressive river) who were granted a one-time permit to make a champion. They are bespoke and weird.
## Core Die Resolution Mechanics
The engine is the **Storyteller System**, which runs on d10s and player ego.
- **The Dice Pool:** Combine an **Attribute** (e.g., _Dexterity_) and an **Ability** (e.g., _Melee_). Roll that many ten-sided dice.
- **The Target:** The target number is **7**. Every die showing 7, 8, or 9 is one success. A **10** counts as **two successes**.
- **The Botch:** Rolling zero successes and at least one "1" is a botch. This usually results in comedic tragedy.
- **Stunts:** The mechanic that bribes you to be interesting. Describe an action coolly ("I vault off the table and stab him mid-air"), and the Storyteller grants you 1–3 bonus dice. More importantly, stunts regenerate **Motes** (mana) and **Willpower**, so being boring is literally fatal.
## Edition Variations
The system has undergone significant surgery over the years to fix the "features" of previous iterations.
### _Exalted Second Edition (2e)_
- **The Battle Wheel:** Turns were abolished in favor of **Ticks**. Actions had a "Speed" rating; a dagger shank might be Speed 3, while a grand daiklave swing was Speed 6. It turned combat into a timeline management simulator.
- **Static Defense (DV):** Instead of rolling defense, you had static **Parry** and **Dodge DV**. If the attacker's successes didn't beat your number, they missed. This led to "Paranoia Combat," where everyone bought "Perfect Defenses" because getting hit once meant instant death.
- **Social Combat:** A formalized system where you could debate someone into submission, essentially attacking their mental health track until they agreed with you.
### _Exalted Third Edition (3e)_
- **Cinematic Combat (The Momentum Shift):** The Battle Wheel was scrapped for a dual-attack system.
- **Withering Attacks:** Do not hurt the target. They steal **Initiative** from the enemy and give it to you.
- **Decisive Attacks:** Spend your built-up Initiative to deal actual health damage.
- **Intimacies:** "Social Combat" was replaced. You cannot mind-control people; you must exploit their **Intimacies** (Ties and Principles). You have to know what someone loves or hates to manipulate them effectively.
## References
- [Exalted Third Edition Core Rulebook - DriveThruRPG](https://www.drivethrurpg.com/en/product/162759/exalted-3rd-edition)
- [Exalted Second Edition Core Rulebook - DriveThruRPG](https://www.drivethrurpg.com/product/3671/Exalted-Second-Edition "null")
- [Exalted Hub - Onyx Path Publishing](https://theonyxpath.com/category/worlds/exalted/ "null")