# Entity tags: #game/rpg/entity ![[Entity (cover).jpg]] ![[Entity - Advanced Storytelling (cover).jpg]] ![[Entity - Continuum (cover).jpg]] Oh, joy. Another journey into the bleak, indifferent void. In **Entity**, you get the thrilling opportunity to be an AI-driven synthetic astronaut, which is a fancy way of saying you're a very sophisticated toaster stranded on a hostile alien world. Your original mission, part of the oh-so-ambitiously named Intraplanetary Adaptive Pioneers (IAP) program, went sideways about 10,000 years ago thanks to a rogue black hole that wrecked the whole solar system. Now, you've rebooted in an unknown expanse, with a colossal, mysterious Pyramid orbiting the planet, because of course there's a giant, mysterious pyramid. Your new purpose, should you choose to accept it (and you don't really have a choice), is to explore, survive, and piece together what's going on by completing missions, which requires collecting a specific number of "Aspects". The core of your miserable existence is dictated by the roll of dice. When you attempt something risky, you perform an Action Roll. This involves rolling two ten-sided dice (2d10). Your goal is to get one or both dice to result in a number less than or equal to your "Difficulty Class," which is the sum of a relevant Trait (like Technology, Analytics, or Adaptivity) and one of its associated Edges (like Robotics, Physics, or Survival). - **Full Success**: If the results on both your dice are less than or equal to the Difficulty Class, you succeed without any complications. Miraculously, things go according to plan. - **Partial Success**: If only one die is less than or equal to the Difficulty Class, you succeed, but with a complication and must mark a "Strain". Strain is temporary damage that occupies one of your spacesuit's 20 slots but can be repaired. - **Failure**: If both dice betray you by rolling higher than your Difficulty Class, you fail and must mark a permanent, unremovable "Impairment" in a spacesuit slot. If all 20 slots get filled with Strains and/or Impairments, you are destroyed. An expansion, titled **Entity: Continuum**, introduces what it calls a "New Expedition System". Rather than the core game's method of rolling on various tables to generate a location and its encounters, **Continuum** streamlines the process for those who can't be bothered with so much flipping of pages. In this system, you roll 2d10 to begin an expedition. The first die is your Movement Roll, which tells you how many pages to flip forward in the book, with each page being a new location. The second die is your Encounter Roll, determining whether you face a Challenge, find an Opportunity, or stumble upon a Finding at that location. It's a less random, more linear approach to exploration that builds upon the original rules rather than replacing them outright. **Continuum** also adds a new "Lush Planet" setting and a narrative thread involving "Echo Crystals". ## References - [**Entity & Entity: Continuum by Peter Scholtz - Itch.io**](https://peterscholtz.itch.io/) - [**Review: Entity, a Solo NASA-Punk RPG of Cosmic Horror - Technical Grimoire**](https://technicalgrimoire.com/2023/12/11/entity-a-solo-nasa-punk-rpg-of-cosmic-horror/) - [**Entity Review - Fate's Fangs**](https://www.fatesfangs.com/post/entity-review) - [**Entity | Character Creation & First Steps | Solo RPG - Tales from the Ironlands (YouTube)**](https://www.youtube.com/watch?v=S01Tz3nI4iI) > [!note] Editor's Note > > You know, I actually really quite love this game. It's fun, it's straightforward, and it's driving of the interpretation of the environment. > > The setting is far out enough to allow for almost anything you feel like, from hardcore cassette futurism to really wacky psychedelia. > > Frankly, it's just a lot of fun. Don't let the occasional snark and cynicism get to you. And I mean from me, not from any of the games that I suggest.