# ERA: Epic Storytelling Game
tags: #game/rpg/era
![[ERA (cover).jpg]]
## Summary
In **ERA: Epic Storytelling Game**, you get to don the mantle of a hero straight out of a high fantasy novel. Picture Conan with a dice bag. This game, perfect for those with commitment issues, is designed for quick play, fitting into our oh-so-busy lives. Each session wraps up in about an hour, ideal for when you can't dedicate an entire weekend to role-playing. It's tailored for small groups, ideally one or two players plus a storyteller, making it perfect for those who struggle to get the whole gang together.
### Core Mechanics
Now, let's talk dice. The conflict resolution in **ERA** is like playing a high-stakes game of "Mother May I?" with a dash of storytelling. Players roll dice to beat a Challenge Rating (CR) set by the GM, with the process divided into three phases. Success lets you narrate the scene, but failure hands the reins over to the GM. The twist? You can't actually determine the outcome in your narration. That's decided in the next step where each party makes declarations based on the phases they've won. Want to achieve your intent? Better turn it into a declaration.
The game has a neat way of handling NPCs, too. You've got four types: minions, standard, elite, and legendary. No need to create a new monster for each encounter. Once you've got your monster or NPC, you can scale it to fit any of these levels. Though, creating a complete stat block on the fly might leave you scratching your head, since the book is a bit vague on the details. But hey, why not just wing it and focus on the relevant parts for the conflict at hand?
## References
- **DriveThruRPG** where you can grab a copy of the game, along with additional goodies like settings and a bestiary. [Get your copy here | DriveThruRPG](https://preview.drivethrurpg.com/en/product/118877/era-epic-storytelling-game).
> [!quote] Neurothrope-00 ![[Neurothrope Avatar.png|100]]
> [!note] Editor's Note
>
> This is one of those narrow set of games which are designed for a storyteller/GM and one player – at most two – and the architecture is very much intended to be all about focusing on the back and forth, storytelling, and understanding what it is you're doing at any given time.
>
> Also it's Pay What You Want, which is the best price.