# Covenant
tags: #game/rpg/covenant
![[Covenant (cover).jpg]]
**Covenant** is a delightfully bleak game about the existential crisis you face when the world *doesn't* end as you've been promising it would for millennia. Imagine the awkwardness of a doomsday cult the day after the supposed end of the world. Now, picture that with dice and friends around a table. Created by Matt Machell, this game invites players into a world where an ancient conspiracy known as Covenant grapples with the anticlimactic non-arrival of the apocalypse. It's like throwing a surprise party where the guest of honor doesn't show up, except the guest is the apocalypse, and the party favors are deep-seated existential dilemmas.
The core mechanics revolve around a flexible resolution system that emphasizes the drama of shattered beliefs and divided loyalties. Players craft characters who navigate the ruins of their convictions with descriptor-based creation that gets right to the heart of the turmoil. It's an exercise in seeing how far you can stretch your faith in the absence of armageddon, and what happens when you're forced to make your own meaning out of the rubble of your expectations. The game encourages you to create your unique spin on the overarching conspiracy and its factions, ensuring that no two games are quite the same.
For those intrigued by the prospect of existential angst and narrative depth, **Covenant** can be found on DriveThruRPG for a dive into the world of failing conspiracies and the art of keeping a straight face when all your prophecies fall flat.
### References
- [Covenant at DriveThruRPG | DriveThruRPG.com](https://preview.drivethrurpg.com/en/product/56473/covenant)
- [Covenant: A Story Game of Failing Conspiracies - RPGnet RPG Game Index](https://index.rpg.net/display-entry.phtml?mainid=3505)
Just remember, when the world doesn't end, there's always a game that lets you explore the aftermath of that very specific kind of disappointment.
> [!quote] Neurothrope-00 ![[Neurothrope Avatar.png|100]]
> [!note] Editor's Note
>
> If you're looking for a game about conspiracy and conspiracies, or the usual suspects aren't doing it for you, and you want some mechanics which are more focused on conveying narrative than bashing dice together? **Covenant** is your game.
>
> If it had come along a couple of years later, it probably would have been GMless. That's a project for another day.