# Community Radio tags: #game/rpg/community-radio ![[Community Radio (cover).jpg|600]] **Community Radio** is a tabletop role-playing game where players collectively create and explore a quirky town filled with strange occurrences, all while broadcasting their experiences through the lens of a community radio station. Imagine **Welcome to Night Vale** crossed with a dash of improvisational theater, and you're on the right track. ## Core Mechanic The game relies heavily on player improvisation and collaborative storytelling, eschewing complex dice-rolling systems for a more freeform experience. This minimalist approach keeps the focus on the narrative and encourages players to embrace the unexpected, making each playthrough a unique and often hilarious experience. ## Editions The game has seen two editions: - **First Edition:** Focused primarily on improvisational gameplay with minimal rules overhead. - **Second Edition:** Expanded the game with optional rules for more structured play, pre-made settings, and additional resources for creating a richer town experience. Essentially, it provides more tools for those who prefer a bit more guidance in their storytelling. ## References - [Community Radio, Second Edition - Thoughtcrime Games](https://thoughtcrimegames.itch.io/community-radio) - [Playtest and review of the ttrpg Community Radio : r/RPGdesign - Reddit](https://www.reddit.com/r/RPGdesign/comments/1de5jfl/playtest_and_review_of_the_ttrpg_community_radio/) - [Community Radio RPG basically lets you make your own Welcome to Night Vale episodes, and it's back with a 2E | Dicebreaker](https://www.dicebreaker.com/games/community-radio/news/community-radio-rpg-kickstarter-welcome-to-night-vale) - [Community Radio, Second Edition by Thoughtcrime Games - Kickstarter](https://www.kickstarter.com/projects/communityradio/community-radio) - [Community Radio - Opal Grove Games](https://www.opalgrovegames.com/products/community-radio)