# Ancient Wonders
tags: #game/rpg/ancient-wonders #game/rpg/starforged
![[Ancient Wonders (cover).jpg|600]]
**Ancient Wonders** is a supplement for **[[Ironsworn - Starforged|Starforged]]** from Ludic Pen — a toolbox for the game master who looks at the vast, empty void of space and thinks, "This could use more ridiculously large, abandoned construction projects and planets that actively try to kill you." It's a staggering pile of oracle tables and rules for generating everything from "realistic" solar systems to colossal, universe-defying megastructures left behind by aliens who were clearly overcompensating, and it assumes your players are less interested in the mundane details of space travel than in stumbling upon ancient, terrifying constructs that probably should have stayed lost.
The content is a galaxy's worth of generators. **Solar Systems** builds your corner of the galaxy with realistic orbits, planetary heat, and asteroid clusters. **Planets Expanded** offers an expansive planet generator covering everything from anomalous worlds that defy physics to tidally-locked worlds with one perpetually burning side. **Alien Megastructures** is the main event — Dyson objects, ringworlds, stellar engines, celestial brains, and a catalog of cosmic white elephants, each more impressive and inexplicably abandoned than the last, with rules for discovering and delving into them. **Alien Megacities** does the same for continent-spanning ghost towns, from ceiling cities to floating cloud cities. Rounding it out are **Denizens and Phenomena** (constructs, bio-mechs, and reality-bending anomalies), **Special Companions** assets (from ace pilots to grizzled xenoarcheologists), **Item Assets** (upgradeable gear and priceless "Splinters"), and **Additional Moves** (making camp, exchanging wealth, taking a hiatus, and failing forward).
It's built on the same **Ironsworn action roll** as Starforged — the d6 action die against two d10 challenge dice — and it slots straight into the **[[Ironsworn - Starforged|Starforged]]** engine, though its tables are system-agnostic enough to bolt onto any sci-fi game if you're willing to do the conversion work yourself.
## Errata
Ludic Pen shipped an **errata (October 15, 2025)** correcting a broad sweep of the oracle tables — the sort of patch that makes you glad you kept the receipts. It fixes the **Planetside Waypoint** column label (that `Terminal` was doing nobody any favors), tightens several **Planetary Class** and **Planetary Class Based on Heat** ranges (Rocky 58–69→70–77, Tidally-locked 0–91→90–91), reworks the **Chemical World** Surface Feature (now alphabetical, with "Unusually colored clouds" at 9–12), the **Ocean World** Life table, and the **Tidally-locked World** Central Band (made properly bell-curved), and corrects the **Interplanetary Orbit** table. In the megastructure chapter it fixes the **Megastructure Class** ranges (21–27→23–27, Aegisphere as type 2) and the **Inner First Look** 80–883→80–83 typo, plus a long list of expanded per-megastructure flavor texts. These corrections are being folded into the Ancient Wonders play-tools databank where they touch oracle content.
Two genuine print quirks remain even after the errata — the **Outlands Planetside Waypoint** leaving roll 77 unclaimed, and **Moon Size** leaving rolls 71–75 unclaimed — so those still need a hand (the databank reconstructs them: Human wreckage 77–79, Middling 46–75).
## References
- [Ancient Wonders - DriveThruRPG](https://www.drivethrurpg.com/product/505365/Ancient-Wonders)
- [Ancient Wonders - Ludic Pen](https://ludicpen.com/product/ancient-wonders)