# Adventure! *Created:* 2026-11-06 The pulpy end of Two Hour Wargames — lost worlds, big-game hunters, the apocalypse after the apocalypse. The line where the reaction engine goes looking for trouble rather than a battle line. ## Setting Lost plateaus, the post-apocalyptic frontier, colonial backwaters, and whatever planet the disk-ships are settling this week. Adventure! is a register rather than a setting: small groups, dangerous country, something worth going to get. ## Mechanics All running on **Chain Reaction**, usually at man-to-man or small-group scale, with campaigns that carry the same characters from one scrape to the next. ## The Games - **[[Adventures in the Lost Lands]]** (2010) — Lost-world skirmish, where the only thing between a Victorian rifleman and a tyrannosaur is a reaction test and luck. - **[[After the Horsemen]]** (2012) — The apocalypse with nobody showing up for it — no zombies, no aliens, just the cleanup. - **[[Larger Than Life]]** (2015) — 1930s pulp adventure: one-eyed bartenders and large fellows in corners. - **[[Future Tales]]** (2016) — Jay Mackesy's pulpy sci-fi frontier, where every first contact is a question of who flinches first. - **[[Colonial Adventures]]** — A European patrol in country that is emphatically not theirs.