# 5150: Wargames
tags: #game/wargame/5150-wargames
![[5150 - Star Army (Total War) (cover).jpg|600]]
The competitive half of the **[[5150]]** universe — the wargame side, where the same reaction engine that runs a bar fight in New Hope City gets pointed at whole armies, fleets, and fighter wings. Where [[5150 - New Beginnings|New Beginnings]] lives one Star's story, the wargames put a command under your hand and ask you to take a planet, a sector, or the void between them. Squad to company on the ground, single ships to entire fleets in the black, and fighters too fast to wait for turn order — it's the same THW trick at every military scale, and it plays solo, co-op, or head to head.
## Setting
The 5150 universe at war. The human **Gaea Prime Star Army** and its elite **Star Marines**, the **Star Navy** and its carriers, the **fighter pilots**, and the whole combined-arms machine of THW's **Total War** re-issue, arrayed against the other powers and races of the galaxy — the **Basic**, **Grath**, **Hishen**, **Razor**, **Xeog**, and **Zhuh-Zhuh**, and the rest. It all begins with **5150: Book One** (2006), the original core everything else grew out of, and it's been scaled up and re-issued ever since.
## Mechanics
The standard **THW Reaction System** at wargame scale: **Reputation**, the **taken-versus-Rep** 2d6 roll, and the reaction tests that fire when forces come into contact. Each arm of the line dials the scale differently — infantry and mechs on the ground, fighters in fast skirmishes, ships and fleets in the void — but it's one engine, and **PEFs** keep the whole wargame side solo-friendly throughout.
## The line
The wargame half of 5150, each arm with its own page:
- **[[5150 - Book One]]** (2006) — the original 5150 core game, root of the whole universe.
- **[[5150 - Total War]]** — the current edition of the wargame rules (Star Marine, Fighter Pilot, Star Navy, Star Army, Tanks & Mechs, Company Commander, Argus IV).
- **[[5150 - Star Army]]** — ground/skirmish infantry combat.
- **[[5150 - Star Marine]]** — the elite space-marine skirmish & career game.
- **[[5150 - No Quarter]]** and **[[5150 - Hammer & Anvil]]** — the mecha/armor corner: walking tanks, and the armor that hunts them.
- **[[5150 - Battalion Commander]]** and **[[5150 - Platoon Leader]]** — the command-scale ladder, from platoon up to battalion.
- **[[5150 - Gaea Prime First Defense]]** — the ground-defense corner: defending the homeworld.
- **[[5150 - Star Navy]]** — ship-to-ship and fleet combat in the void.
- **[[5150 - Fleet Commander]]** and **[[5150 - Carrier Command]]** — the fleet-composition/command and carrier-operations corners.
- **[[5150 - Fighter Command]]** — the fast fighter/small-ship space skirmish (and the **Fighter Pilot** career game).
- **[[5150 - Luck of the Draw]]** — the card/campaign-driven wargame set in New Hope City.
**5150: Wargames** is the wargame pole of the **5150** line and the **[[Chain Reaction|Reaction System]]** family, the competitive sibling of the adventure-game **[[5150 - New Beginnings]]**.
## References
- [5150 – Two Hour Wargames](https://www.twohourwargames.com/)
- [5150 – Sci-Fi Games — Rebel Minis Press](https://rebelminispress.com/collections/sci-fi-games)