# 5150: Luck of the Draw tags: #game/wargame/5150-luck-of-the-draw ![[5150 - Luck of the Draw (cover).jpg|600]] Sometimes it's the luck of the draw — and in this corner of the **[[5150 - Wargames]]** line, that's literal. **5150: Luck of the Draw** is the card-driven, campaign-style 5150 game set in New Hope City, where draws and the jobs and patrons they turn up write your character's story as you go. It's the wargame side's answer to a deck, a stack of counters, and a map you keep building. ## Setting It runs in New Hope City, the same bustling future metropolis as **[[5150 - New Beginnings]]** — the card pulls deciding who you are, who you work for, and what kind of trouble finds you. The cards are the engine of narrative: draw a job, draw a patron, draw a complication, and your character's life opens up in a direction you may not have chosen. Same universe, different machinery — less battle board, more shuffled deck. ## The set - **5150: Luck of the Draw** — the core card/campaign game: jobs, patrons, and life events resolved by the draw. *In the library.* - **QRS** — quick-reference tables (2025). *In the library.* - **New cards** and **faction counters** — the expanded draw deck and its counters. *In the library.* - **Campaign map** — the map for building out a campaign. *In the library.* **5150: Luck of the Draw** is the card-driven corner of the **wargame line** by **Ed Teixeira & John Cunningham**, Two Hour Wargames. ## References - [5150 – Two Hour Wargames](https://www.twohourwargames.com/) - [5150 – Sci-Fi Games — Rebel Minis Press](https://rebelminispress.com/collections/sci-fi-games)