# 5150: Bugs tags: #game/adventure-wargame/5150-bugs ![[5150 - Bugs (cover).jpg|600]] The **[[5150]]** line when the enemy isn't some rival faction but something that eats people for a living. **5150: Bugs** is the co-op bug-hunt corner of the 5150 universe — the adventure-wargame where you and a squad hold the line against the alien swarm, played solo or same-side against the game. It's the Spug menace from the original prologue given a whole series to itself. ## Setting The Bugs are the galaxy's nightmare fauna — the alien swarm that turns "disturbance call" into "everyone's dead." The Bugs books drop you into squad-scale fights to go in and, if you're lucky, come out: into their tunnels, through an infestation, and out the other side. It's a survival-skirmish frame on the 5150 universe, played co-op — you and your crew against the swarm, with the tables doing the work of an absent referee. ## Mechanics Under the hood it's the shared **THW Reaction System** — the **taken-versus-Rep** 2d6 roll and the reaction tests that fire as the bugs close in — with a **Battle Board** and figures or counters. Each Bugs book is **self-contained** (its own "needed to play" and rules), built around squad-vs-swarm action where the numbers and the reaction tests decide who holds and who gets eaten. ## The campaign — the intended play order The Bugs line isn't just four standalone skirmish books; it's **one campaign with a built-in order** (released through 2018, and meant to be played in sequence): 1. **Bugs: Into the Tunnels** (2018) — go in. 2. **Bugs: No Retreat** (2018) — hold the line. 3. **Missions: Infestation** (2018) — the infestation spreads. 4. **Bugs: Breakout** (2018) — get back out. All four are *in the library*, all by **Ed Teixeira**, Two Hour Wargames. ## References - [5150 – Two Hour Wargames](https://www.twohourwargames.com/) - [5150 – Sci-Fi Games — Rebel Minis Press](https://rebelminispress.com/collections/sci-fi-games)