# Collections Article series collected into easy access pages for your convenience and her pleasure! %% The list below is generated from the `series:` field — add that line to a note and its collection appears. %% %% BEGIN GENERATED:collections %% ## [[Character Creation Challenge]] One character a day for the whole of January, a different game each time - to see what a system asks of you before you ever sit down to play it. | Sub-collection | Entries | What it is | | ------------------------------------- | ---------- | ------------------------------------------------------------------------------------------------------ | | [[Character Creation Challenge 2024]] | 30 entries | Thirty games in thirty days, opening on Wushu and Warrior Heroes and working through to Ironsworn. | | [[Character Creation Challenge 2025]] | 31 entries | Thirty-one games in thirty-one days, from Runners in the Shadows to Infaernum. | | [[Character Creation Challenge 2026]] | 31 entries | The one with a rule: characters built in reverse order of how recently the games arrived on the shelf. | ## [[Holiday Specials]] Scenarios and write-ups built around a date: holidays, anniversaries, and the odd excuse. | Title | Date | What it is | | ---------------------------------------------------- | ---------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[HOLIDAY SPECIAL - May Day (5150)\|May Day (5150)]] | 2024-04-28 | The first Grim Tokens Holiday Special! It's almost May Day and nothing says celebrating military might like dropping specialized exo-troops from orbit to blow up as much as they can. 5150 in the house! | ## [[Ontogeny Recapitulates Phylogeny]] Articles in which an RPG or wargame is rebuilt within another frame. | Sub-collection | Entries | What it is | | ------------------------------------------------------------------------------------------------------------------------------- | --------- | -------------------------------------------------------------------------------------------------------------------- | | [[Ontogeny Recapitulates Phylogeny - Battledroids to Steel Rift\|Ontogeny Recapitulates Phylogeny: Battledroids to Steel Rift]] | 3 entries | Converting the original Battledroids, BattleTech's ancestor, into Steel Rift terms - at three levels of starter set. | | [[Ontogeny Recapitulates Phylogeny - DND to Ironsworn\|Ontogeny Recapitulates Phylogeny: D&D to Ironsworn]] | 6 entries | A serious effort to convert classic elements of D&D into content compatible with Ironsworn. | ## [[RPG a Day]] The collection of every year's RPG a Day creations. | Sub-collection | Entries | What it is | | ------------------ | ---------- | --------------------------------------------------------------------------------------------------------------- | | [[RPG a Day 2023]] | 30 entries | The first year I joined in: thirty prompts through August, written around a convention at the end of the month. | | [[RPG a Day 2024]] | 26 entries | A solid month of prompts to evoke thought, debate, and deliberation about RPGs. | | [[RPG a Day 2025]] | 23 entries | A daily article right through August, with the usual allowances made for DragonCon at the end. | | [[RPG a Day 2026]] | 30 entries | RPG a Day run a month late and none the worse for it: the 2026 prompts answered through September. | ## [[What IS Storygaming]] Four parts on what storygaming actually is — a way of conducting play rather than a stack of mechanics. | Title | Date | What it is | | ------------------------------------------------------------- | ---------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[What IS Storygaming\|What IS Storygaming?]] | 2026-10-03 | The character is the first-class object in play; the sheet is just there to keep up. That's storygaming in a nutshell — a mode where the systems rule on who controls the outcome by imitating the kind of story you're in, from Toon's \"Is it funny?\" to a Brothers Grimm forest, instead of simulating a world's physics. It's got a two-century pedigree, and nothing to do with railroading anyone down one path. | | [[What IS Storygaming - Pt II\|What IS Storygaming? Pt II]] | 2026-10-03 | Philosophy before mechanics, emergence over imposition, and wargamers already doing it without being told. The Count of Monte Cristo is proof of the failure — and not the whole argument. Part two of what storygaming is. | | [[What IS Storygaming - Pt III\|What IS Storygaming? Pt III]] | 2026-10-03 | Storygaming is a way of conducting play, not a stack of mechanics — its aim is the story landing clearer in the players' minds. A philosophy like that only counts if it gets concretized, and how you'd do it is the question on the table. Part three of what storygaming is. | | [[What IS Storygaming - Pt IV\|What IS Storygaming? Pt IV]] | 2026-10-07 | A storygame doesn't roll to see if you sneak past the guard. It rolls to see if the party keeps the stakes. That gap isn't incidental — it's the definition. | %% END GENERATED:collections %%