# RPG a Day 2026 *Created:* 2026-08-02, *Modified:* 2026-11-06 ![[RPG a Day 2026 (illo).jpg]] **RPG a Day** is a yearly event in August where you talk about role-playing games that you have enjoyed, how you enjoyed them, the things about them you've enjoyed, and share that with the global community. For extra irony, this is *not* actually true for 2026, because my schedule is all flipped around this month. So, instead of doing it in August, we will be doing **RPG a Day** in *September*. I know everyone is terribly disappointed. On the positive side, it means that you get content from me every day in a month where most people are not producing RPG content every day. | Week | Day of Week | Day | Date | | ------------------ | --------------- | --------------------------------------------------------------------- | ---------- | | Week 1: Drive | Full of Grace | [[RPGaDay 2026 - 01 - Discipline\|RPG a Day 2026 - 01: Discipline]] | 2026-09-01 | | | Full of Woe | [[RPGaDay 2026 - 02 - Stature\|RPG a Day 2026 - 02: Stature]] | 2026-09-02 | | | Far to Go | [[RPGaDay 2026 - 03 - Poise\|RPG a Day 2026 - 03: Poise]] | 2026-09-04 | | | Loving + Giving | [[RPGaDay 2026 - 04 - Charm\|RPG a Day 2026 - 04: Charm]] | 2026-09-07 | | | Working Hard | [[RPGaDay 2026 - 05 - Burden\|RPG a Day 2026 - 05: Burden]] | 2026-09-08 | | Week 2: Intellect | Blessed | [[RPGaDay 2026 - 06 - Reach\|RPG a Day 2026 - 06: Reach]] | 2026-09-09 | | | Fair of Face | [[RPGaDay 2026 - 07 - Mercy\|RPG a Day 2026 - 07: Mercy]] | 2026-09-10 | | | Full of Grace | [[RPGaDay 2026 - 08 - Resolve\|RPG a Day 2026 - 08: Resolve]] | 2026-09-11 | | | Full of Woe | [[RPGaDay 2026 - 09 - Privilege\|RPG a Day 2026 - 09: Privilege]] | 2026-09-13 | | | Far to Go | [[RPGaDay 2026 - 10 - Secret\|RPG a Day 2026 - 10: Secret]] | 2026-09-13 | | | Loving + Giving | [[RPGaDay 2026 - 11 - Tact\|RPG a Day 2026 - 11: Tact]] | 2026-09-14 | | | Working Hard | [[RPGaDay 2026 - 12 - Loss\|RPG a Day 2026 - 12: Loss]] | 2026-09-14 | | Week 3: Associates | Blessed | [[RPGaDay 2026 - 13 - Strain\|RPG a Day 2026 - 13: Strain]] | 2026-09-15 | | | Fair of Face | [[RPGaDay 2026 - 14 - Regard\|RPG a Day 2026 - 14: Regard]] | 2026-09-15 | | | Full of Grace | [[RPGaDay 2026 - 15 - Endurance\|RPG a Day 2026 - 15: Endurance]] | 2026-09-16 | | | Full of Woe | [[RPGaDay 2026 - 16 - Composure\|RPG a Day 2026 - 16: Composure]] | 2026-09-16 | | | Far to Go | [[RPGaDay 2026 - 17 - Intensity\|RPG a Day 2026 - 17: Intensity]] | 2026-09-17 | | | Loving + Giving | [[RPGaDay 2026 - 18 - Directness\|RPG a Day 2026 - 18: Directness]] | 2026-09-18 | | | Working Hard | [[RPGaDay 2026 - 19 - Desire\|RPG a Day 2026 - 19: Desire]] | 2026-09-19 | | Week 4: Instinct | Blessed | [[RPGaDay 2026 - 20 - Promise\|RPG a Day 2026 - 20: Promise]] | 2026-09-20 | | | Fair of Face | [[RPGaDay 2026 - 21 - Charity\|RPG a Day 2026 - 21: Charity]] | 2026-09-21 | | | Full of Grace | [[RPGaDay 2026 - 22 - Grit\|RPG a Day 2026 - 22: Grit]] | 2026-09-22 | | | Full of Woe | [[RPGaDay 2026 - 23 - Fortune\|RPG a Day 2026 - 23: Fortune]] | 2026-09-23 | | | Far to Go | [[RPGaDay 2026 - 24 - Distance\|RPG a Day 2026 - 24: Distance]] | 2026-09-24 | | | Loving + Giving | [[RPGaDay 2026 - 25 - Familiarity\|RPG a Day 2026 - 25: Familiarity]] | 2026-09-25 | | | Working Hard | [[RPGaDay 2026 - 26 - Regret\|RPG a Day 2026 - 26: Regret]] | 2026-09-26 | | Week 5: Emotion | Blessed | [[RPGaDay 2026 - 27 - Hunger\|RPG a Day 2026 - 27: Hunger]] | 2026-09-27 | | | Fair of Face | [[RPGaDay 2026 - 28 - Devotion\|RPG a Day 2026 - 28: Devotion]] | 2026-09-28 | | | Full of Grace | [[RPGaDay 2026 - 29 - Labour\|RPG a Day 2026 - 29: Labour]] | 2026-09-29 | | | Full of Woe | [[RPGaDay 2026 - 30 - Pride\|RPG a Day 2026 - 30: Pride]] | 2026-09-30 | | | | | | | FLOATING FREEBEE | | [[RPGaDay 2026 - Edge\|RPG a Day 2026 - Edge]] | | > [!info]- Side Note > You know, I have to be honest. I don't recall the grid setup being this complicated in previous years. Oh well, here's what we've got. It'll be fine. %% BEGIN GENERATED:entries %% | Title | Date | What it is | | --------------------------------------------------------------------- | ---------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[RPGaDay 2026 - 01 - Discipline\|RPG a Day 2026 - 01: Discipline]] | 2026-09-01 | 1 a.m. on the first and I'm finally starting RPGaDay after putting it off another month. Meet Talia Sedano: Starforged investigator in Traveller who swore an epic vow to hunt the parents that funded terrorists and left her. | | [[RPGaDay 2026 - 02 - Stature\|RPG a Day 2026 - 02: Stature]] | 2026-09-01 | Many people stand tall in the hobby, and some of them need to be tripped. Some of them manage to fall on their own, and some new people climb to great heights. | | [[RPGaDay 2026 - 03 - Poise\|RPG a Day 2026 - 03: Poise]] | 2026-09-04 | An unflappable hero is a self-caricature waiting to happen. If you want characters worth playing, give them something that makes them flinch. | | [[RPGaDay 2026 - 04 - Charm\|RPG a Day 2026 - 04: Charm]] | 2026-09-07 | Charisma is a dump stat, but charm is the whole ballgame. It's the stat that separates the RPG from the wargame — and most people don't even notice it's sitting right there on the sheet. | | [[RPGaDay 2026 - 05 - Burden\|RPG a Day 2026 - 05: Burden]] | 2026-09-08 | The burden of tabletop RPGs is other people, just like hell is. The traditional GM carries too much of it, but it needn't be that way. Choose your burdens carefully. | | [[RPGaDay 2026 - 06 - Reach\|RPG a Day 2026 - 06: Reach]] | 2026-09-09 | Reach out, sure. But don't grasp. The love of reach is the root of all evil, and everyone's out here shilling for the blessing of the masses. | | [[RPGaDay 2026 - 07 - Mercy\|RPG a Day 2026 - 07: Mercy]] | 2026-09-10 | Mercy is overrated, and the games that actually sell seem to agree. I went and looked at what's moving — and the stuff that sells wants to kill you. | | [[RPGaDay 2026 - 08 - Resolve\|RPG a Day 2026 - 08: Resolve]] | 2026-09-11 | Every TRPG resolution system collapses into a single question: what happens next? I walked ShadowDark, Ironsworn, and Ensemble to prove it — and I'm resolved. | | [[RPGaDay 2026 - 09 - Privilege\|RPG a Day 2026 - 09: Privilege]] | 2026-09-13 | Skip the weepy takes about who has time to play. The only privilege that matters is the one a system grants your character — and the best games hand it out, not lock it away. | | [[RPGaDay 2026 - 10 - Secret\|RPG a Day 2026 - 10: Secret]] | 2026-09-13 | Secrets are a problem in RPGs: you can't react to what you don't know. The fix is to play with open hands — put the facts on the table, or leave the answer undecided. | | [[RPGaDay 2026 - 11 - Tact\|RPG a Day 2026 - 11: Tact]] | 2026-09-14 | The point of being blunt is to perturb — to shake someone out of a local minimum. Tact is overrated, and sharp criticism is how we make each other better. | | [[RPGaDay 2026 - 12 - Loss\|RPG a Day 2026 - 12: Loss]] | 2026-09-14 | You can't feel loss for a sword you never loved, and you can't love a character you never connected to the world. Loss is the price of attachment — and it's worth it. | | [[RPGaDay 2026 - 13 - Strain\|RPG a Day 2026 - 13: Strain]] | 2026-09-15 | Crossing the streams again: my favorite vampire show becomes a Sundered Isles faction, complete with flamethrowers, necromancy, and shipboard cannons to take the bastards down. | | [[RPGaDay 2026 - 14 - Regard\|RPG a Day 2026 - 14: Regard]] | 2026-09-15 | Want a world that has regard for your characters? Stop at zero to hero and hand them a past to live up to. | | [[RPGaDay 2026 - 15 - Endurance\|RPG a Day 2026 - 15: Endurance]] | 2026-09-16 | A post about the real endurance race in tabletop RPGs: the GM who burns out, the way out through GM-less and co-op play, and the finish lines that make it worth running. | | [[RPGaDay 2026 - 16 - Composure\|RPG a Day 2026 - 16: Composure]] | 2026-09-16 | Composure, sanity, and every clever or clumsy way the Cthulhu Mythos games have tried to put a number on your head — from Call of Cthulhu's SAN to Loner's three-step track. | | [[RPGaDay 2026 - 17 - Intensity\|RPG a Day 2026 - 17: Intensity]] | 2026-09-17 | Intensity is anathema to a certain class of modern player, and everything that might spike the cortisol — the threat, the violence, yes even the heat — gets sanded off. The answer isn't comfort. It's to demand the sharp edges back. | | [[RPGaDay 2026 - 18 - Directness\|RPG a Day 2026 - 18: Directness]] | 2026-09-18 | A derelict in deep space, an uninvited ship on the hull, and a long way from direct — one solo Starforged run in search of data logs. | | [[RPGaDay 2026 - 19 - Desire\|RPG a Day 2026 - 19: Desire]] | 2026-09-19 | Desire is the only stat that matters. What a character wants, the wall between them and it, and what they're willing to bleed to get past it — that's the whole game. | | [[RPGaDay 2026 - 20 - Promise\|RPG a Day 2026 - 20: Promise]] | 2026-09-20 | You owe the table one thing: to play in good faith. If the table stops honoring that, that's a table worth firing. | | [[RPGaDay 2026 - 21 - Charity\|RPG a Day 2026 - 21: Charity]] | 2026-09-20 | A tour through the open-licensed games in the library — what each license actually lets you do, why 'open' means you can publish for money without asking permission, and which SRDs are worth building on. | | [[RPGaDay 2026 - 22 - Grit\|RPG a Day 2026 - 22: Grit]] | 2026-09-22 | Designing a death spiral is easy; designing your way out of one is the trick. Boundless absorbs it, Loner sidesteps it, and the eldritch chickens just push their luck through it. | | [[RPGaDay 2026 - 23 - Fortune\|RPG a Day 2026 - 23: Fortune]] | 2026-09-23 | Fortune is only worth tracking when it's out of the ordinary. Abstract the everyday down to a single trait, and keep the real bookkeeping for the cargo nobody else can price. | | [[RPGaDay 2026 - 24 - Distance\|RPG a Day 2026 - 24: Distance]] | 2026-09-24 | Distance is the gap between places, times, and people — and the quiet one between you and the game you keep meaning to play. Here, at last, it gets crossed with a live solo delve into a haunted barrow. | | [[RPGaDay 2026 - 25 - Familiarity\|RPG a Day 2026 - 25: Familiarity]] | 2026-09-25 | Some games treat the people who matter as pure flavor. The good ones make them the point — bonds that grow and sour in Ironsworn, playbook friends in Scum & Villainy, and the spy game where the only way to advance is to burn a relationship you don't want to lose. | | [[RPGaDay 2026 - 26 - Regret\|RPG a Day 2026 - 26: Regret]] | 2026-09-26 | No consequences, no regret — and no pride either. On why you should let your characters regret everything they've ever done, and why so many games quietly forget the consequence that makes it possible. | | [[RPGaDay 2026 - 27 - Hunger\|RPG a Day 2026 - 27: Hunger]] | 2026-09-27 | Skip desire; take the fangs instead. A linguist turned into a destructive scholarly cabal's design — and Atlanta quietly set to be remade around him. | | [[RPGaDay 2026 - 28 - Devotion\|RPG a Day 2026 - 28: Devotion]] | 2026-09-28 | Any tool can become a religion. On devotion, zealots, and not being the guy who answers every question with the same answer. | | [[RPGaDay 2026 - 29 - Labour\|RPG a Day 2026 - 29: Labour]] | 2026-09-29 | Prep is a scam, mostly. A tour of games that hand you everything but the dice — Starforged, Loner, Agon by way of Chamber, Star Trek Adventures: Captain's Log, and CBR+PNK — and why the no-prep corner is where the good stuff lives. | | [[RPGaDay 2026 - 30 - Pride\|RPG a Day 2026 - 30: Pride]] | 2026-09-30 | Pride isn't the sin the proverb warns about — it's the engine that keeps you building, and shame is the other hand that keeps you honest. An argument that every game is really a conversation, and that the act of doing is what makes you worth being proud of. | %% END GENERATED:entries %%