# RPG A DAY 2024: Great character gear tags: #thoughts #thoughts/RPGaDay/2024 ![[RPGaDAY2024-024x723.jpg]] Honestly, I thought this was going to be a hard one. I thought I was going to have to debate between multiple, very interesting RPGs. I thought I was going to have to consider what things were on the table. How many pieces of interesting gear from futuristic games that I absolutely love that I would have to choose between? But in the end, it really wasn't much of a question at all. This was a very easy question to answer. It only took poking through my pile and flipping through pages for something to jump out at me. Something obvious really. ![[Twilight 2000 (cover).png]] **[[Twilight 2000]]**. Let's be honest with one another. How could there be another answer? As much as I love my science fiction, and as much as I love my weird, edgy gear, all of the RPGs which I truly adore in the modern age, and certainly released in the last year, since the last time we did RPG A DAY, have very much focused on a very and extremely abstract view of your goodies. While there is good reason to seek crunch in gear selection, when the rest of the system makes tiny differentiation meaningful, that's not the kind of game that I'm playing these days. That's not what I'm here for. But every once in a while, every once in a blue moon, you just get the urge to break out the long lists of gear, the long piles of stuff you can have, and go flipping through it to really appreciate the joy of accumulation. I'm a collector of games. I understand that feeling inherently, down in my bones. How could I possibly reject the overtures of **Twilight 2000** when it comes to the joy of stacking? Just look at this introductory splash page for the section. It's beautiful. It's wonderful. It conveys so much on a couple of facing pages. ![[Twilight 2000 - Guns Weapons and Gear.jpg]] I don't think I can do this book justice so I'm going to dip in and grab another couple of pages from the text itself. All you have to do is open this book up to this section and you will immediately get sucked in to the time and place. The art style is perfect. The descriptions are perfect. It just reaches out, grabs you, and shakes you for a while until you wake up, clutching your rifle, laying in a foxhole, wondering how it is you wasted the last six months of your life and if you'll ever get to go home again. "Evocative" is a term that is thrown around quite a lot. But here, it's perfectly appropriate. ![[Twilight 2000 - Soviet Weapons.jpg]] That is some '80s to 2000s Soviet gear right there. The kind of stuff that you are going to run into on a regular basis, scavenged on the bleak battlefields of Poland and Sweden. If you're going with one of the settings in the core manual, everywhere is pretty equally messed up. Northern Central and Eastern Europe are where the camera is by default, and the classic concept for **T2K**. The gear reflects all of that. It's not all restricted to guns. There is quite a bit of space given to vehicles, both civilian and military, and quite a chunk to tools and other things that are going to come up in the process of trying to figure out how to rebuild something from the burnt-out nuclear ashes. I would love to be talking about a game with giant robots, which have really crunchy mechanics that make me happy. Believe me, I would love to. But when we're talking about stuff that's recent, that has a real gear list worth going into, it's impossible to beat this game.